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Problem with the Half Celestial Template
Abilities: A half-celestial gains a +4 bonus on three ability scores of its choice and a +2 bonus on the other three.
The template only appears to allow adding a +2 bonus to three abilities and doesn't allow +4 to the other three.
When you prepare a portfolio for distribution it removes Ultimate Combat as a source when it shouldn't (for example, if hero has a weapon from that book).
I believe what it's doing is automatically applying the +2 bonus to *all* scores, and then asking you to which three you want to apply an *additional* +2.
I admit, though, that the process is really confusing. It would probably be better to have three selections for +4, and another three for +2, so the user really understands what is happening.
So I was playing around with the "Helper.TwoWpLight" tag as I wanted to use it for some house rules and found strange results. So I went back to my CORE data set with no .user files and tested out the Sawtooth weapon.[*]The Sawtooth Sabre has been updated to the latest version (from Inner Sea World Guide), and now counts as Light for the purposes of Two Weapon Fighting only (and not for weapon finesse or other things).
As the game only goes to level 20 it would be impossible to have a 21 BAB.bab of 21 doesn't provide 5th attack in stats.