Unfortunately, there are a few things that we weren't able to finish in time for the initial release; 
				
			- Combat- Apply wound modifiers to the appropriate tests.
 
- Magic- Astral Attributes, Perception, Projection and Combat (currently incomplete)
 
- Matrix & Technomancers- AR vs. VR vs. Hot-Sim VR (currently incomplete)
- Active/Passive/Hidden mode
 
- Vehicles & Drones- Statistics for Vehicles
- Rigging & Jumping In
 
- NPCs & Critters- Grunt/Lieutenant NPC Mechanics
- Group/Professional RatingCritters
 
- Miscellaneous- Track what senses a character currently has active, and report that to the user in a single list. This will be a list of special senses that's shown when you move your mouse over the Perception dicepool at the top of the screen.
- For the Condition Monitors on the In-Play tab, replace the numbers with boxes
- Toxin/Disease Resistances
- Apply various "All Actions", "All Physical Actions", "All Matrix Actions" etc. bonuses/penalties, including wound penalties
- Attribute-Only tests (Composure, Judge Intentions, Lifting & Carrying, Memory)
- Modify Contacts so that they can't be altered on the Social tab during Advancement mode, but are instead changed on the Advancement tab, to preserve a record of how your relationship with that contact changed.
- Guest cost for a lifestyle, shared lifestyles, permanent lifestyles
 
