Paris.Crenshaw
Well-known member
Warning: This post contains a minor spoiler for the "City of Golden Death" module.
I'm building the metal-clad template for use with the "City of Golden Death" module, using the conversion posted here:
http://www.d20pfsrd.com/bestiary/monster-listings/templates/metal-clad-creature
I'm still working on how to apply the +4 to any profession skill, but my concern is that the ability adjustments (Str +0, Dex -6*, Con +0
Int +2, Wis -2*, Cha +6; * minimum 1) are not showing up when I apply them to one of the creatures in the module.
I think it has something to do with the fact that the creature is an undead (burning skeleton). When I apply the template to a generic half-orc NPC, the stats seem to work fine, but there is no change when applied to the skeleton.
Is there something I'm missing within the rules that prevents this or is the program doing something unexpected?
As a side note, have you Lone Wolf guys been making changes to the editor? I've been focusing almost entirely on the official data sets, lately, so it's been a long time since I had to use it to input anything new. I noticed that I didn't have to use the eval scripts much at all to create the templates and monsters I wanted. This is an outstanding development, because it makes the program far more accessible for those of us who want to add our own stuff or just use materials that aren't included in your awesome data updates.
EDIT: Somehow, I didn't see the .user file ShadowChemosh posted on d20PFSRD.com until now. I'll download that when I get home and see how Chava did it.
I'm building the metal-clad template for use with the "City of Golden Death" module, using the conversion posted here:
http://www.d20pfsrd.com/bestiary/monster-listings/templates/metal-clad-creature
I'm still working on how to apply the +4 to any profession skill, but my concern is that the ability adjustments (Str +0, Dex -6*, Con +0
Int +2, Wis -2*, Cha +6; * minimum 1) are not showing up when I apply them to one of the creatures in the module.
I think it has something to do with the fact that the creature is an undead (burning skeleton). When I apply the template to a generic half-orc NPC, the stats seem to work fine, but there is no change when applied to the skeleton.
Is there something I'm missing within the rules that prevents this or is the program doing something unexpected?
As a side note, have you Lone Wolf guys been making changes to the editor? I've been focusing almost entirely on the official data sets, lately, so it's been a long time since I had to use it to input anything new. I noticed that I didn't have to use the eval scripts much at all to create the templates and monsters I wanted. This is an outstanding development, because it makes the program far more accessible for those of us who want to add our own stuff or just use materials that aren't included in your awesome data updates.
EDIT: Somehow, I didn't see the .user file ShadowChemosh posted on d20PFSRD.com until now. I'll download that when I get home and see how Chava did it.
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