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Pathfinder Bug Reports - Version 4.25

Crippling Critical (APG) doesn't assign 10+BAB to the DC at Final Phase/1000 like all the other Critical feats.
 
First Issue:
Not sure if this is known or not, but it's something I've seen repeatedly, and only just now remembered to post.

Weapons tab->click New Magic ...->double click Custom/Magic weapon.

Screen that comes up looks normal, until I select a weapon type. At that time, the "Cost (Each)" line appears; and it and all the other cost lines below it are in white text. Which, on the parchment background, is impossible to see on my laptop unless I angle the screen at least 60 degrees.

Second Issue:
I recently picked up half a dozen +1 flaming crossbow bolts. Unfortunately, I can't control the maximum of my magical ammunition, and it seems that the cost is ridiculously calculated in total gear. My character (now down to 4 of those bolts) is listed as having ~416208 worth of gear. It appears that it takes the cost for 50 bolts (8305), and treats each of the 50 as being worth that much (415,250 total), and then counts the full 50, even though I only have 4 left. The total worth should be 664.4 ((8305/50)*4). I'd also like to be able to control the maximum that instead of saying 4/50, it would say 4/6, but that falls more into feature than bug.
 
Unlike arrows, which can be wielded without their bow with the stats of an improvised dagger, sling bullets can't be used as weapons without the sling, so there's no need to equip them.
 
If you make a character and check the "Don't Use Hero Points" option on the configure hero screen... the one under starting gold. It will give you an extra feat. If you then spend that feat and save you will get a validation error when you reopen the character as it correctly recalculates the feats you should have.

I found this while making some characters at level eight, but was able to duplicate it will a first level character before even selecting a class.
 
When you purchase a 'Hat' object, your Gear list lists a fill in the blank for the name clothing item, with a fill in the blank for weight and a fill in the blank for GP (even though you already paid for the Hat. :) )
 
Look at the adventurer's armory, pg. 20 - the hat there is listed as 1sp - 50gp and 0.5 - 2 lbs. That's why Hero Lab's copy doesn't have a fixed price or weight either.
 
Look at the adventurer's armory, pg. 20 - the hat there is listed as 1sp - 50gp and 0.5 - 2 lbs. That's why Hero Lab's copy doesn't have a fixed price or weight either.

I think his complaint is that when he bought it, he told HL how much to charge him for it. Maybe he thinks it should have remembered and filled in the cost?

I don't think it can tho, as I don't think it records the purchase as a record (instead of just reducing gold by x) and it also isn't (to my knowledge) possible to have a fill in the blank item entry that is filled in by the program but can later be changed?
 
I think his complaint is that when he bought it, he told HL how much to charge him for it. Maybe he thinks it should have remembered and filled in the cost?

I don't think it can tho, as I don't think it records the purchase as a record (instead of just reducing gold by x) and it also isn't (to my knowledge) possible to have a fill in the blank item entry that is filled in by the program but can later be changed?

There is also the possibility the item was a gift or DM reward and thus paid nothing when he "Bought" it. The weight and cost is left blank to set the real value of the item IMHO.
 
Staves are wrong

Hi there just updated and found the Staff of Fire and Staff of Evocation are calculating charges differently as well as use of charges is inaccurate. Anybody have an idea?

thanks.
 
Chevalier PrC (from the Second Darkness AP data package) has another bug I discovered when my current char hit his 3d level in the class.
Second Void (source) said:
Smite Evil (Su): Once per day, a chevalier can smite evil as if he were a paladin of his character level.
Final emphasis mine.
The Chevalier class seems to be bootstrapping the Smite Evil ability of the Paladin class directly, and as a result incorrectly calculating the smite using the character's class level in Chevalier rather than his overall character level.
 
I think his complaint is that when he bought it, he told HL how much to charge him for it. Maybe he thinks it should have remembered and filled in the cost?

I don't think it can tho, as I don't think it records the purchase as a record (instead of just reducing gold by x) and it also isn't (to my knowledge) possible to have a fill in the blank item entry that is filled in by the program but can later be changed?

I see that now..... :)

I think I was expecting that it would have the cost I paid at least filled in.... NP I'll have to remember that for the next time. :)
 
Beastiary

Half-Fiend Template is missing the +4 to Three Abilities option and +2 to the other three. Right now it's only doing the +2

Copy/Paste from Beastiar

Abilities: A half-fiend gains a +4 bonus on three ability
scores of its choice and a +2 bonus on the other three.
 
Diabolist Prestige Class

The Diabolist Prestige class (Book of the Damned 1:Princes of Darkness)

Has a requirement of Knowledge (planes) 3

While the skill in the system is Know:The Planes so doesn't seem to register as having met the pre-req.

Also in the diabolist prestige class for the imp companion to determine its abilities it says.

"Class Level
This is the diabolist's class level plus her highest caster level. This does not stack with class levels that grant an animal companion."

So if you are wizard 10 diabolist 1 it should be a level 11 pet, while if you are a wizard 5/cleric 3/diabolist 1 it should be level 6.

While at the moment it's just based purely on your diabolist level.
 
Pale Green Ioun (Cracked Attack) from Seeker of Secrets also adds to attacks per PHB p199
"Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses must be applicable to the weapon or attack used to perform the maneuver. "

Here is the code fix I use on my item:
Code:
~ Are we equipped?
  if (field[gIsEquip].value <> 0) then
    #competencebonus[hero.child[Attack], 1]
    hero.child[Maneuver].field[tCMB].value += 1
    endif
 
Classic Horrors Revisted

Electric Skeleton Template. Under Special when you mouse over the Electric Bones ? the description is incorrect. It mentions "frost" instead of Electric.
 
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