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Samurai Class?

"perform hero.assign[Hero.TwoWep]" it would be "perform hero.assign[User.Winner]". Then the class ability would bootstrap fTwoWep with a condition at about First 10000 saying:

count:User.Winner >= 1

Fascinating, no?

That works in pathfinder? Because I can't get it to work on D20.
 
For example you could make a tag called User.Winner on the Two Swords as One ability. Then you would want to move the phase and priority of the previous post's code up to maybe First 1000. Otherwise the code would be the same except instead of "perform hero.assign[Hero.TwoWep]" it would be "perform hero.assign[User.Winner]". Then the class ability would bootstrap fTwoWep with a condition at about First 10000 saying:

count:User.Winner >= 1

Fascinating, no?

Very fascinating, it works like a charm! I also like this because by adding the user tag, on the Improved and greater versions I could just bootstrap the feat with the same conditional tag and not have to copy paste all that script again.

Thank you for the help and information while building this class,
mXcPotato
 
Okay, one thing that would be neat is if I could add a little box under Kiai Smite that when clicked automatically adds the players Cha mod to Attack & Damage (like how Rage works for the barbarian). I noticed that this is also lacking from the paladin's smite evil ability, and would also be nice to add there.
 
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