neurotopia
Member
I am working on a high level item that increases the number of spells a character can cast at a certain level, using a multiplier. for instance, a lesser version of the item might improve the number of 2nd level spells a mage or sorcerer can cast by 50% (e.g. 3 instead of 2, 6 instead of 4, etc.). while a greater version of the item might increase the number of 3rd level spells by 100% (i.e. double). how would i implement multiplying the number of spells of a specific level and getting the change to show up in the "spells" tab so i can track them normally?
any help is greatly appreciated!
any help is greatly appreciated!