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Class Special that emulates Weapon Training..

Pezmerga

Well-known member
I want to make a class special that emulated the Fighter Weapon training, but didnt offer new weapon groups everytime it gets better (i.e. another +1). If i do it as a custom ability like the fighter it makes me choose new groups, and I cannot choose custom weapon groups (at least I can't see how to)

I tried using this code

Post Levels, Priority:10,000
Code:
field[abValue].value += field[xCount].value
field[livename].text = "Weapon Training Finesse: +" & field[abValue].value
      field[abSumm].text = "+" & field[abValue].value & "to hit and damage when using a light blade."
      field[listname].text = "Weapon Training Finesse: +" & field[abValue].value

#applybonus[BonEnhance, hero.childfound[wRapier], field[abValue].value]

I can't get it to improve the attack or damage with a rapier that way though. So just curious if I am doing something wrong, or if I could do it another way.


edit: it works for non magical rapiers...I guess I need it to add 1 to damage and to hit without using enhancement bonuses. The same way Weapon Training works. Not sure how I would alter those fields in that way though... What are the identifiers or whatever I need to use?
 
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What does the overall ability do? (Give me the text of the ability)

Starting at 5th level, whenever a swashbuckler attacks with a weapon that can benefit from weapon finesse, he gains a +1 bonus on attack and damage rolls.

Every four levels thereafter (9th, 13th, and 17th), a Swashbuckler becomes further trained in fighting with light weapons, increasing his bonus to hit and damage by another +1 to a max of +4 at level 17.

A Swashbuckler also adds this bonus to any combat maneuver checks made with weapons from this group. This bonus also applies to the fighter's Combat Maneuver Defense when defending against disarm and sunder attempts made against weapons from this group.


Really I can add each weapon that qualifies in code one by one, but I only know how to improve the to hit and damage in code through enhancement bonuses.

For now just specifying Rapiers would be fine though. Because I am gonna use an ability similar to this with another custom class that uses daggers.
 
Just wondering, is your swashbuckler class the same one as is available here:

http://forums.wolflair.com/showthread.php?t=10788&highlight=swashbuckler
I was modifying it for a character concept I had. But I do have that version.

I was also gonna try and make something that worked similar for a class that specializes in dagger type weapons (like having it only apply to daggers, kukris, punching daggers etc.) And also have it scale like a fighters...but the way the fighter ability is set up, you have to keep choosing new weapon groups. SO I was gonna just code it in to give them a bonus to hit and damage when using certain weapons, but I only know how to add enhancement bonuses through a script...not sure how to just give an untyped bonus.
 
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