I want to make a class special that emulated the Fighter Weapon training, but didnt offer new weapon groups everytime it gets better (i.e. another +1). If i do it as a custom ability like the fighter it makes me choose new groups, and I cannot choose custom weapon groups (at least I can't see how to)
I tried using this code
Post Levels, Priority:10,000
I can't get it to improve the attack or damage with a rapier that way though. So just curious if I am doing something wrong, or if I could do it another way.
edit: it works for non magical rapiers...I guess I need it to add 1 to damage and to hit without using enhancement bonuses. The same way Weapon Training works. Not sure how I would alter those fields in that way though... What are the identifiers or whatever I need to use?
I tried using this code
Post Levels, Priority:10,000
Code:
field[abValue].value += field[xCount].value
field[livename].text = "Weapon Training Finesse: +" & field[abValue].value
field[abSumm].text = "+" & field[abValue].value & "to hit and damage when using a light blade."
field[listname].text = "Weapon Training Finesse: +" & field[abValue].value
#applybonus[BonEnhance, hero.childfound[wRapier], field[abValue].value]
I can't get it to improve the attack or damage with a rapier that way though. So just curious if I am doing something wrong, or if I could do it another way.
edit: it works for non magical rapiers...I guess I need it to add 1 to damage and to hit without using enhancement bonuses. The same way Weapon Training works. Not sure how I would alter those fields in that way though... What are the identifiers or whatever I need to use?
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