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Pathfinder Bug Reports - Version 4.8

Possible bug in Armor Class?

I have a 3rd level Rogue. He's currently wearing studded leather with a DEX of 18 and the armor expert trait. His AC is 17 (10+3+4).
If I buy him a chain shirt (regular or masterwork) and equip it, his max DEX bonus of AC drops to +3 and stays there, even if I replace studded leather or remove the armor completely. His DEX bonus to AC won't go back above +3. I even tried raising his DEX to 20, and the AC didn't change. Attached are the original file (3) before I tried to add the chain shirt (which computes the AC correctly) and the modified file (3a) where I've added the chain shirt (where the AC DEX bonus appears stuck).
 

Attachments

How's your weight? Are you into Medium encumbrance? That imposes its own +3 max dex, independant of worn armor.
 
I have both a Druid and Inquisitor that are showing "Unwitting Ally" as a 0 Level Spell for them. It only shows on the Spell Sheets.
 
I made a 2nd level dragon disciple, 1 sorcerer, 4 ranger (the dragoon build)... these are the problems I encountered:

1. Razor tusk feat adds full str damage and uses full BAB... it should only give half str and use -5 bab



That is all so far...
 
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1. Razor tusk feat adds full str damage and uses full BAB... it should only give half str and use -5 bab
Only when combined with a manufactured weapon otherwise a bite attack should be full plus 1.5 as it is the only natural attack. So if you equip a manufactured weapon then the -5/.5Str is applied correctly. Or at least it is on my copy.
 
Oracle Problems

Two problems I have had with the oracle:
  • When I output my character to printer or PDF, I don't see my revelations listed anywhere.
  • When I add the "Friend to the Animals" revelation from the "Nature" mystery, it automatically adds the "Summon Nature's Ally" spells to my spells know, taking up my precious spells slots. I see nothing in the description that says I *MUST* learn the spells.
 
Friend to the Animals, first two sentances:

"Add all summon nature's ally spells to your spell list. You must select these spells using your allotment of spells known"
 
Friend to the Animals, first two sentances:

"Add all summon nature's ally spells to your spell list. You must select these spells using your allotment of spells known"

You left out the word "still" from the second sentence. I interpret this second sentence to be them pointing out / reminding you that this only adds the spells to the spell list (not your spells known). Please excuse me if this is an incorrect interpretation. What happens if you gain the revelation at a level where you do not get new spells known for a spell level?
 
Minor quirks

Found a couple minor things, could you adjust them in the next patch?

Sound Burst spell is missing the "Area" description.

When creating a Masterwork/Enchanted Temple sword for a monk, it says he is not proficient. (Could be a user error. I am new to HL)

Thanks!

Edit: Pathfinder RPG System.
 
The monster races Drow and Drow Noble both give the "Elven Magic" trait that normal Elves possess where the bestiary entry does not.

I also made a character with the vampire template ending with a +11 dex modifer, on the character sheet it is calculated as a +1 dex modifer.
 
Summoner Eidolon improved damage bug

Howdy.

Great product and thanks for the support of Pathfinder.

I have a 2nd level Summoner whose Biped Slam attack is taking the "improved damage (slam)" evolution.

However, your software seems to make her improved damage as if it were turning into a "large" creature versus just increasing the damage value up a rank/class.

I am fairly sure that it should go from 1d8 to 1d10 versus 1d8 to 2d6.

Could you advise if this is an issue or not? Thanks!
 
Created a 7th level Cavalier and took the 'Practiced Tactician' feat twice. On the 'In-Play' tab it still registers 2 uses per day; he should get 4.
 
Created a 7th level Cavalier and took the 'Practiced Tactician' feat twice. On the 'In-Play' tab it still registers 2 uses per day; he should get 4.
The feat only gives one additional use. So if you took it twice it should be 2 not 4. I assume your thinking of many of the other Extra feats that give two additional uses.
 
HL is not applying feats such as Weapon Focus: Claw and Improved Natural Attack: Claw to Rake attacks.

ETA: Rake really shouldn't be shown as a separate "weapon" anyway, as it's not a natural attack per se but rather an extraordinary ability that grants additional claw attacks in certain situations. However, if you're going to show it in the weapons list anyway--for ease of reference or as a handy reminder, perhaps--then it should have exactly the same attack and damage statistics as the creature's regular claw attacks.
 
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The feat only gives one additional use. So if you took it twice it should be 2 not 4. I assume your thinking of many of the other Extra feats that give two additional uses.

Nope. He gets Tactician twice for his level (once at first level, once at fifth), plus one for each time he took the feat. So it looks to me like he should have four uses listed on the 'In Play' tab.
 
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