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That really sounds like you have Mithral Chainmail as that is how it would be changed for that special material.Magical chainmail shows armor check of -2, should be -5. Speed should be reduced. In this case, the size is medium so movement rate should be 20 with a base speed of 30.![]()
Yep as seen in the Description for a short bow that is actually correct and was the same in 3.5 too.I have 3rd level Gnome bard, When using a Short Bow it add the STR mod to the bows damage thus making it 1D4 -2 instead of 1D4
Yep as seen in the Description for a short bow that is actually correct and was the same in 3.5 too.
You need two hands to use a bow, regardless of its size. You can use a shortbow while mounted. If you have a penalty for low Strength, apply it to damage rolls when you use a shortbow. If you have a bonus for high Strength, you can apply it to damage rolls when you use a composite shortbow (see below), but not a regular shortbow.
Please provide more detail for this report. This does not help me diagnose any problems you may be seeing.
Under what circumstances are you seeing a problem? Where are you seeing any discrepancies? What sort of character are you seeing this on? Can you re-create the problem with a bare minimum character (just the bow and the strength), in case there's a feat or class ability interfering with what you're seeing?
Just an FYI HERE is Mathias's response about this when it got reported in the v3.6 report thread.I do want to add another thing. I created a 2H Fighter with Elven Curved Blade, and it looks like when you get Furious Focus (first attack ignores Power Attack minus to Hit), HL still applies the minus to Hit for the first attack.
Thank you for the update.The Half-Elf Rogue favored bonus is coming up as +1 vs Magical Writing when it should be +1/2 to Diplomacy and Bluff. Also, I took the Ancestral Arms Alternate Racial Trait and selected shuriken from the list, but I'm not getting the shuriken proficiency.
The Agile Feet granted power is missing for Clerics who choose the Travel Domain.
You have the Ghoul having 27 HPs, they should only have 13 HPs.
In your Output Active Hero Summary you have Ecology coming after Special Abilities, the prober way to do a Paizo Stat block is for the Ecology to come before Special Abilities.
Also noticed you have unarmed attacks added to every monster, which makes them all wrong. Are you working on a way to take this out so every stat block for the bestiary is not incorrect?
Edit: This one is Picky but not a big deal in your HTML outputs for AC you have the </b> coming after the Number which bolds the number Instead of before it so just the AC is bolded. Another Picky, you are putting Colons after every section in Ecology (Environment, Organization, and Treasure) there should not be a Colon there, but thanks to fixing the issue of ecology not being in HTML format!
Note that the unarmed strike in the statblock has been linked to the same "Hide Unarmed (in attacks)" option that applies to the character sheet, so that the user can decide whether they want to see the unarmed strike stats.
Shark - You have it's BAB at +2, it should be +3
Shark - Why would you stat the fly skill for shark?!?!?
Shark - You gave the Shark low light vision,which it does not have
You did not add Darkvision 60ft to Vegepygmy
Also in Vegepygmy you have its Base Attack at +1, it should be +0
Also in Vegepygmy you gave it Fly Skill, they don't have the fly skill
Water Mephit - You have its Stinking Cloud spell-like Ability set at 1/hour it should be 1/day
Water Mephit - Summon ability should be set at 1/day
Water Mephit - BAB should be +3 not +4, CMD should be 15 not 16
It looks like the size modifier is applied to the BAB shown.
I suspect any skill which has modifiers applied to it (in this case, a penalty to Fly for large size) is automatically stated out.
Animal's by default have low-light vision, and sharks are one of the few that explicitly do not have it, so I could see how it got missed.
For the shark's low-light vision, does anyone know whether the animal type granting low-light vision to all animals should take precedence over the statblock?