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New update - v0.2 / v4.1

3e Character sheet issues:
The Offense section is failing to list Affliction or Weaken attacks.
Neither of the "Picture on Page 2" options works.
 
I think what it's doing is subtracting the -2 for stunned before figuring out how much of the defense is the dodge bonus, thus making the defense one too high.
FWIW, later that night, he had an additional modifier of -2 (I don't remember which condition exactly... he did wind up with Fatigued and with all of his senses Dazzled, for which I think I added Blinded and Deafened) and again, the penalty was included for determining dodge bonus.
 
2E, this is either a newly introduced bug or an old one which I didn't notice. I have a guy with 9 points of regular Defense and 2 ranks of Dodge Focus. His normal base defense is 11 and properly displays as 5+6 dodge. I mark him as stunned. It shows him as defense 4 with 5 dodge. The lowest line is User(+9), Stunned (-2), Dodge Focus 2 (+2). He should be defense 3, the 5 without dodge and then the -2 for being stunned. Adding 1 to his base defense makes it 4+6 dodge and User(+10), Stunned (-2), Dodge Focus 2(+2). Adding a rank of dodge has the exact same results.

I think what it's doing is subtracting the -2 for stunned before figuring out how much of the defense is the dodge bonus, thus making the defense one too high.

This is similar to my earlier 2E observation about the 'Helpless' condition:

Therefore, I believe it [the Play Aid Sheet] should read:

Helpless: No dodge bonus, -5 to Defense and an additional -4 to DEF from adjacent melee attacks.

Additionally, I went to the Adjust Tab and clicked upon the Helpless condition and it simply removed all the additional bonus I had purchased for DEF on the Abilities Tab instead of just the Dodge Bonus.

As stated above, to be in accordance with the Green Ronin Errata it should also be subtracting 5 from the base DEF value of 10.


Nigel Fogg, aka The Wayfarer
 
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3e Character sheet issues:
The Offense section is failing to list Affliction or Weaken attacks.
Neither of the "Picture on Page 2" options works.
After running my 3e demo game, more Character Sheet issues:

Having Speed is not reflected in the Movement section.

This one is rather important; Affliction does not list what it is resisted by.

For that matter, none of the pre-packaged Afflictions (Dazzle, Snare, Sleep) lists Resistance or Conditions, which is kind of annoying. Really, I would prefer that those Powers come up in the normal Affliction window with the name and parameters filled in, which would both make them easier to tweak to taste and insure that all the relevant information was presented.
 
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Shouldn't this mean you can buy multiple instances of the Close Combat skill?

Actually, mathematically, it would be better to just buy the Advantage: Close Combat (Attack).

So, yeah, when you buy Close Combat, it should only apply to one thing. Unarmed Combat *or* Grab, or a damage effect that doesn't have Range on it.

Don't mind me, I'm just babbling my way through this. :)

You can buy multiple copies of the Close Combat skill - it's at the top of the list if you click "Add New Skills" at the bottom of the skills tab. :)

What the skill applies to is pretty much up to the player - you could take "Close Combat (Unarmed)" and then apply it to your unarmed strike, and then another few Damage attacks which for your character uses his fists. Similarly, I believe you could choose "Ranged Combat (Throwing)" and use it for multiple different types of thrown weapons. Hence, the skill lets you pick multiple attacks to apply it to.
 
After running my 3e demo game, more Character Sheet issues:

Having Speed is not reflected in the Movement section.

I think it is, but only if you have it toggled on (which it likely won't be if it's an alternate power or something). I'll make sure it always shows up, even if it's off.


This one is rather important; Affliction does not list what it is resisted by.

For that matter, none of the pre-packaged Afflictions (Dazzle, Snare, Sleep) lists Resistance or Conditions, which is kind of annoying. Really, I would prefer that those Powers come up in the normal Affliction window with the name and parameters filled in, which would both make them easier to tweak to taste and insure that all the relevant information was presented.

I'm not sure why the "resisted by" element isn't appearing, that's definitely a bug. Your other idea is interesting - I'll see if I can incorporate it in some way.
 
Colen the 'Fix It' Man!!!

Now, what about the 2E Play Aid Sheet & the 'Helpless' Condition (see previous post in this thread) write-up? ;)

Keep up the great work,
Nigel Fogg, aka The Wayfarer

I've made a note of that, but I'm not sure if it'll get into the next release - I'm going to try and fix a few of the critical bugs, but I'm running behind on other stuff right now, so I don't think I have time to track down subtle stuff like this. :( It's definitely still on my to-do list, though.

Thanks for the bug reports, everyone!
 
I think it is, but only if you have it toggled on (which it likely won't be if it's an alternate power or something). I'll make sure it always shows up, even if it's off.
Looking at it I think that the player got confused because the Movement section was split between pages 1 & 2. Can we have an output option not to split the non-Advantages/Powers sections?
 
It's still a bug. :mad: If you can put it in the Specials summary, you can put it on the character sheet.

I wouldn't call it a "bug", given that's how Green Ronin do it on their examples. ;)

Let's take a poll - who else feels strongly about this? What are your views for / against including anything with a save DC in the "Offence" list, not just Toughness-based attacks?

Remember that if I add all attacks to the list, it's going to be longer, and take up more space on the page.
 
Looking at it I think that the player got confused because the Movement section was split between pages 1 & 2. Can we have an output option not to split the non-Advantages/Powers sections?

I don't think we can really do that. I'll put this on the to-do list to do better in some way...
 
For that matter, none of the pre-packaged Afflictions (Dazzle, Snare, Sleep) lists Resistance or Conditions, which is kind of annoying. Really, I would prefer that those Powers come up in the normal Affliction window with the name and parameters filled in, which would both make them easier to tweak to taste and insure that all the relevant information was presented.

I looked into doing this, but it's not currently possible unfortunately. :( We'd need to add some functionality to Hero Lab to make it work, which I've put on the to-do list.
 
I wouldn't call it a "bug", given that's how Green Ronin do it on their examples. ;)

Let's take a poll - who else feels strongly about this? What are your views for / against including anything with a save DC in the "Offense" list, not just Toughness-based attacks?

Remember that if I add all attacks to the list, it's going to be longer, and take up more space on the page.
If the Offense section doesn't include all the character's attacks, what good is it? If I have to cross-reference the other sections to get all the relevant information anyway, let me save space by omitting it entirely.
 
I looked into doing this, but it's not currently possible unfortunately. :( We'd need to add some functionality to Hero Lab to make it work, which I've put on the to-do list.
Thanks. Look at it this way; taking that approach to Powers solves the whole Powers-versus-Effects question. :D
 
* Split the "Reach" extra into "Reach (ranged)" (which makes it a ranged attack that uses your Dexterity ability score) and "Reach (melee)" (which makes the attack keep using your Fighting ability score).

I know this is literally over five years later, but does this come from a book? I'm trying to find a source for it.
 
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