• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Pathfinder Bug Reports - collection 4

One more - that same character has levels in Monk, the Defensive Combat Training feat and has a Monk's Robe (Wondrous Item) equipped. It looks as though it's adding the 5 levels of Monk from the Robe to his CMD as well as to his Unarmed damage and his AC.

I don't think this is supposed to be the case, though it's possible I missed something in the rules . . .

Check the description of the Monk's AC bonus ability - the bonus applies to AC and CMD.
 
I didnt find anything about this in the forum but if it is a duplicate please forgive.

I was working with Spell Failure percentages and armor and when I create a Wizard immediatly go to Armor add full plate and equip it. When I switch back to the wizard tab it doesnt add any spell failure.

Also when I create a custom class and check the "Ignore Spell Failure" and add armor to the class I can actually get the "Chance of Spell Failure" to go to a negative percentage.

These were the same bug. Thanks for catching it.
 
The Spontaneous Casting is not showing up as a druid ability.

Skill Craft Armor description says you are able to build traps

The Summary Text for the Suspicious trait has the following: +1 to Survival checks, Survival is always a class skill for you.

It should read: You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you.

Fixed all these in the next update. Thanks for the reports.
 
Heavy Horse is shown as Druid only Companion and is not allowed for a Paladin's mount; According to the book and not mentioned in errata, the Heavy Horse is the *usual* mount. :)

The Horse shows up an a companion option for me when I add 5 levels of Paladin, then select a mount, and edit that mount. Could you tell me more about what you're seeing or not seeing? Does your character have levels of any other companion granting classes (Ranger, Druid, Animal-Domain Cleric)?
 
Sling bullets are not resizing correctly. I made Small ones for a gnome bard in my party, and they are marked as "wrong size" and she cannot use them. It does mark them correctly at the name; no (s), but tiny and medium show the (t) & (m) accordingly. I've also tried making magical ones in Small, to no avail.

When I create a 1st level gnome bard, and add a sling and sling bullets, I don't see any errors. I didn't touch the weapon size selector, since it's set by the race.

Why change the size of the bullets? The sling itself calculates the damage for being a size S weapon.
 
From what I read in the Pathfinder book, these are the steps in creating a magic item:

1. Begin with a masterwork item. As I read it, the special materials all either explicitly state or imply that items made with them are masterwork.

2. Add a +x enhancement bonus.

3. Add any special abilities (keen, shadow, etc.).

What I was trying to do was make a Mithral Shirt +1, Shadow. I didn't find any reason in the Pathfinder book that I can't do that, but HL wouldn't let me use a mithral shirt as my base item.

djc664's answer to your previous question was correct - a +1 mithral shirt is created in HL by creating custom armor, and selecting the mithral material and a +1 bonus. If you create a custom armor, using the mithral material and no bonus, it will be identical in stats to the mithral shirt item.
 
The Horse shows up an a companion option for me when I add 5 levels of Paladin, then select a mount, and edit that mount. Could you tell me more about what you're seeing or not seeing? Does your character have levels of any other companion granting classes (Ranger, Druid, Animal-Domain Cleric)?

Not "Horse", but "Horse, Heavy". Essentially the House w/ the advanced animal template. I can select it with an error trigger if I set my Paladin to "Do not limit Companion races". The code for the animal I'm referring to is rmHorseHvy.

This is specific to Paladins, though. Druids and Rangers would not be able to choose this selection. Details on this regarding the paladin mount choices are on p.63 of the core rulebook.
 
When I create a 1st level gnome bard, and add a sling and sling bullets, I don't see any errors. I didn't touch the weapon size selector, since it's set by the race.

Why change the size of the bullets? The sling itself calculates the damage for being a size S weapon.

I didn't change it until I got the error. It gives the no-smoking cross out and the error popup text says they are the wrong size. No matter what size I made them, I got the same error; that was what I was trying to relate.

Can l send you the character file to see what I mean?
 
Not "Horse", but "Horse, Heavy". Essentially the House w/ the advanced animal template. I can select it with an error trigger if I set my Paladin to "Do not limit Companion races". The code for the animal I'm referring to is rmHorseHvy.

This is specific to Paladins, though. Druids and Rangers would not be able to choose this selection. Details on this regarding the paladin mount choices are on p.63 of the core rulebook.

All other animal companion choices have a sort of statblock for the companion stats, either on pgs 53-54 in the Druid section, or in the Bestiary. I disagree with your interpretation, and think that the Heavy Horse listing for Paladins refers to the same Horse animal companion that Druids can take. A 5th level animal companion Horse is superior to a Heavy Horse with no animal companion improvements.

The other option would be to go to the classes tab, and add the Advanced Creature template to your Horse animal companion.
 
I didn't change it until I got the error. It gives the no-smoking cross out and the error popup text says they are the wrong size. No matter what size I made them, I got the same error; that was what I was trying to relate.

Can l send you the character file to see what I mean?

Is the no-smoking crossout where you would normally find the equip buttons for a weapon, or is it attached to the name? If it's replacing the equip buttons, that's because you can't equip the sling stones - you equip the sling. Arrows only have equip buttons because they can be used in melee as an improvised dagger.

If it is by the name, my email is my user name here, @wolflair.com.
 
All other animal companion choices have a sort of statblock for the companion stats, either on pgs 53-54 in the Druid section, or in the Bestiary. I disagree with your interpretation, and think that the Heavy Horse listing for Paladins refers to the same Horse animal companion that Druids can take. A 5th level animal companion Horse is superior to a Heavy Horse with no animal companion improvements.

I obviously disagree, as I believe there would be no reason for them to add something named "Heavy Horse" specifically in the bestiary, or release that page as part of the early bonus if they had not meant it to be used. However, I can see your points and it's just a my word v. your word anyway. Furthermore, it's a nitpick at this point, since the program allows me to "break the rules" and do different things as you point out. Yay good programming! :)

All the same, I'd prefer to know one way or the other. I'm endevouring to get an official ruling on this in Paizo's messageboard, but so far I've not been noticed / ignored. If you have any path for recognition, I'd appreciate it. :)

http://paizo.com/paizo/messageboard...adinMountToStartWithAnAnimalWithAnAdvTemplate
 
Is the no-smoking crossout where you would normally find the equip buttons for a weapon, or is it attached to the name? If it's replacing the equip buttons, that's because you can't equip the sling stones - you equip the sling. Arrows only have equip buttons because they can be used in melee as an improvised dagger.

Ahh. The improvised dagger point was missed, and the error message threw me. I suppose changing it from "not the right size" error to "used as ammo only" or something would be the bug then? ;)

I do have an actual bug this time (I promise!).. edit: two found. Is it easier if I include them in a single post, or are separate post per bug better?:

First, I want to apologize for how I found this out. I swear I'm not the GM of this character, and had no say in allowing its creation. I'm just trying to get it to be converted to PF from 3.5 for the player in our game.

1. When making a halfling rogue w/ the half-dragon template (lord help me), I found that the claws and bite are not being resized as small according to p302 of the Bestiary.

2. The Half-dragon template is not making Fly a class skill (when given a fly speed, the fly skill description states that it is gained as a class skill)
 
Last edited:
1. When making a halfling rogue w/ the half-dragon template (lord help me), I found that the claws and bite are not being resized as small according to p302 of the Bestiary.

The bug actually applied to all template-granted natural attacks. It'll be fixed in the next update - template-granted natural attacks will resize themselves with the race size.

2. The Half-dragon template is not making Fly a class skill (when given a fly speed, the fly skill description states that it is gained as a class skill)

I had caught this one while working on the Bestiary information - the fly special (if not assigned a tag saying it's non-natural, for example a fly spell or boots of flying), will make fly a class skill. It'll also handle the size and maneuverability bonuses properly.

Thanks for catching these.
 
No problem! I love the program, and have a vested interest in it working 100%. :) Got two more, one is minor:

1. The continuing escapades of the halfling dragon has one more thing I can't place: CMD doesn't add up right

The character is an 8th level halfing rogue with the Half-Dragon (copper) Template. He has 24 str, 20 dex after the halfling race, 2 level stat bumps (one in Str, one in Con) and the template. So his CMD shows on the page

10 +6 BAB +7 Str +5 Dex -1 Size
Total = 28

? Should be 27.

Near as I can tell, the size modifier isn't being applied but is being shown on the character sheet export. None of his magical equipment modifies any of those stats.

2. Cleave short description for character sheet output has 3.5 description (extra attack after kill strike) and not Pathfinder version (extra attack against adjacent opponent if first is successful).
 
Once the next version is out, check these again - I think they're things I've caught since the last update.
 
a few bugs

Bug:
In the PDF generation/preview, with Feat descriptions turned on, only the first 3 lines of the Feats/Traits/Flaws and Specail Ability Descriptions are displayed. The rest is cut off.

Ex:
Swift Tracker (Ex)
Beginning at 8th level, a ranger can move at his normal speed while using
Surivival to follow tracks without taking the normal -5 penalty. He takes only a
-10 penalty (instead of the normal -20) when moving at up to twice normal

It ends there. 'speed while tracking.' is cutoff

Bug:
In PDF generation/preview, the skills Knowledge: Dungeoneering and Knowledge: The Planes are displayed in a smaller font than the rest of the skills.

Possible Bug:
Companion animal's inventory does not get printed in last sheet. In the case of this particular character, it was a horse. He's a ranger and has half his gear stowed in saddlebags. It does show up if I print the full sheet for the horse though.
 
Masterwork Thieves' Tools don't add their bonus to Disable Device.

Donkey or Mule is missing from the mounts/hireling list.

The names and costs of mounts have been changed. A Light Warhorse is now a Horse, Light (combat-trained) and costs 110g not 150.
 
Bug:
In the PDF generation/preview, with Feat descriptions turned on, only the first 3 lines of the Feats/Traits/Flaws and Specail Ability Descriptions are displayed. The rest is cut off.

Right-click on the "Show Feat/Ability Descriptions" option - it says "Selecting this option shows up to 3 lines of description summary under each feat or special ability in output". I plan to eventually offer the option to choose between a summary, which shows what it does now, and a full description, but that will require re-arranging a few things on the character sheet, since even one feat with its full description wouldn't fit on the first page of most character sheets.


Bug:
In PDF generation/preview, the skills Knowledge: Dungeoneering and Knowledge: The Planes are displayed in a smaller font than the rest of the skills.
That's intentional - the name is resized to fit in the available space, rather than chopping it off if it's too wide.

Possible Bug:
Companion animal's inventory does not get printed in last sheet. In the case of this particular character, it was a horse. He's a ranger and has half his gear stowed in saddlebags. It does show up if I print the full sheet for the horse though.

To be fixed, thanks for the report.
 
Last edited:
Masterwork Thieves' Tools don't add their bonus to Disable Device.

Already on my to-do list.

Donkey or Mule is missing from the mounts/hireling list.

This is because there's no Bestiary entry for Donkey/Mule, so I don't have any information about the Donkey race. I'd suggest adding a custom location in your gear list and naming it "Mule" - that way you can move equipment to it and remove the weight from your character.

The names and costs of mounts have been changed. A Light Warhorse is now a Horse, Light (combat-trained) and costs 110g not 150.

Fixed in the next update, thanks for the report.
 
I don't know if this has been brought up, but Shuriken should be treated as Ammunition for Masterwork, Magic abilities, etc...
 
Back
Top