Found it. If Defensive Combat Training is added, it adds the monk's modified AC bonus (inclding WIS) to CMD a second time. Good catch. It'll be fixed in the next update.
Custom potion and custom wand selections have been on my to-do list for a while, but I haven't had a large enough block of time to implement them. Sorry about that.
Got additional info on the Defensive Combat Training thing in addition to some other stuff. I have included a sample character.
Quick summary:
Level 5 Monk
STR 16 - DEX 16 - CON 12 - INT 12 - WIS 14 - CHA 8
Relavant abilities/etc:
Maneuver Training, Defensive Combat Training
STR 16 - DEX 16 - CON 12 - INT 12 - WIS 14 - CHA 8
Relavant abilities/etc:
Maneuver Training, Defensive Combat Training
Under special abilites it shows AC bonus as being +3 (2 from wis, 1 for being level 5 monk), which will get added to the CMD. This is correct but will referense this later.
The CM Bonus calculation is showing the correct result (8 in this case) but the sub parts do not add up to 8. It shows 3(BAB) + 3(Strength) +3(misc). I am guessing the is the AC bonus mentioned earler, I think it was meant to show the deference between BAB and level because of the Maneuver Training. BAB should be changed to Level if any feature is causing level to be used in place of BAB, so in my case it would read 5(Level) + 3(Strenth) + 0(size) + 0(misc).
In addition to the above mentioned error you have already addressed in the AC bonus getting adding twice, another 1 seems to be creeping in. Currently it shows 28 (should be 24, with above mentioned bug should only show 27). I removed the Defensive Combat Training from the character and got 23. According to my calculations, it should be 22. It shows 3(BAB) + 3(Strength) +3(Dexterity) +0 (size). It is not showing the AC Bonus getting addeded. What is showing only adds up to 19, with the missing +3 from AC bonus, it should go to 22. I have no idea where this last point is coming from. Again, I think BAB should be replaced with Level when some feature causes this. The Misc box needs to be moved from CMB to CMD to show the effects of AC bonus. If this box is indeed part of DCD, then page needs to be reorganized a bit to make this clear.
Since I am here, a couple of suggestions. For weapons that can be flurried, it would be nice to be able to show these in the flurried attack in addition to the regular attack for appriopiate weapons.
Would like to see an option to reduce money to minimal coinage.