Ok, I am trying to create a Legacy Weapon. The weapon would improve greatly as your character level increases, from a larger enhancement bonus to a number of special abilities.
Well, i've nearly completed. I created all the special abilities the item grants, and ive adjusted its enhancement bonus, taken away HP, saves, Etc..
Well, the problem that i am having is that when the character equips the item, it is granted all of the special abilities the item grants, regardless of level. In the bootstrapping, under conditions, i used the following:
Timeing: First/11000
count:Classes.? >= (Level)
Where (Level) is the level needed to grant the special ability. If i set it to Post-Level, i get an error that the bootstraps take place at pre-level (some of them have nothing but comments, and a check to notate it is a special ability and should show up on the Special tab.
The question is: How do i make it so the special abilities only appear when the character is of the appropriate level?
Thanks!
Well, i've nearly completed. I created all the special abilities the item grants, and ive adjusted its enhancement bonus, taken away HP, saves, Etc..
Well, the problem that i am having is that when the character equips the item, it is granted all of the special abilities the item grants, regardless of level. In the bootstrapping, under conditions, i used the following:
Timeing: First/11000
count:Classes.? >= (Level)
Where (Level) is the level needed to grant the special ability. If i set it to Post-Level, i get an error that the bootstraps take place at pre-level (some of them have nothing but comments, and a check to notate it is a special ability and should show up on the Special tab.
The question is: How do i make it so the special abilities only appear when the character is of the appropriate level?
Thanks!