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Pathfinder Bug Reports - collection 3

Mathias

Moderator
Staff member
Time to start a new bug reports thread, since the last one passed 100 posts. If you've still got an ongoing discussion in the last thread, keep the discussion there, but go ahead and put new reports here.
 
Not sure if it is something I have done wrong or a bug... I love that you have added in the dieties favored weapon. I took our parties cleric and selected the favored weapon on the cleric tab and then deleted the adjustment that was our temporary work around while you worked on that.

However, it isn't working for me. It is allowing me to select the weapon just fine, but on the weapons tab it is telling me that she isn't proficient.

I don't know if this is a bug in the favored weapon or if it is because the weapon selected was one created by me.

Any ideas? Is there something special I need to do to user generated weapons to allow them to function correctly with the dieties favored weapon feature?

Keith
 
Also... it seems that Dieties Favored weapon isn't working properly with Weapon Focus. I'm getting an error that I've selected a Weapon Focus weapon without having proficiency.
 
The cleric's deity weapon problems are because I am an idiot. I got this working, then decided to add one more thing, which required changing the timing. I never double-checked that it was still working after making that timing change, and it turns out it wasn't working.

So, this has nothing to do with the custom weapon, and the weapon focus error is because the main weapon doesn't have a proficiency.

I'm afraid you'll have to put your workaroud back in place.
 
No problem. :)
You think this will be working on this next update? (It sounds like you alreayd know the solution).

Thanks for the work you guys do!
 
Version 2.1, with a fix for the favored weapon proficiency bug, is now available from the automatic updates.
 
I'm not sure if this is a bug or by design, but the conditions doesn't seem to adjust anything when you set them.
 
Is the extra upbringing feat feature working? It doesn't seem to be doing anything when I select it.

Also the feat/trait descriptions are getting cut-off when I print and I have the display feat/trait descriptions option selected.
 
I thought I'd put this here rather that in my other post about the character sheet.

Traits are under Special Abilities heading on the HL Print/PDF. I assume they should be under the Feats, Traits and Flaws heading.

Any chance of having an entry for activated abilies (In Play) for the Rapid Shot feat?
 
Mathias, did you fix the Constructs Traits racial special ability to adjust hitpoints? My homebrew construct (which I was adjusting to have the correct hotpoints) suddenly has extra. :)

Perhaps this is another of the awesome bug fixes you did?

If it is, I suspect the script is slightly off. My medium construct is getting +10hp where it should be getting +20hp.
 
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I'm not sure if this is a bug or by design, but the conditions doesn't seem to adjust anything when you set them.

Could you be more specific about which conditions aren't working? I just tried a few, and I can't find anything missing.
 
Is the extra upbringing feat feature working? It doesn't seem to be doing anything when I select it.

Also the feat/trait descriptions are getting cut-off when I print and I have the display feat/trait descriptions option selected.

When I tried making a character with "Free Upbringing Feat" selected and "Rise of the Runelords" selected (since the only upbringing feats I've added are from there), and then add an upbringing feat to the character, the number of feats left for the character to take doesn't change. What trouble are you having?

There's a 3-line limit on the description printouts. I'll look into adding a "long descriptions" option or a separate page for that.
 
I thought I'd put this here rather that in my other post about the character sheet.

Traits are under Special Abilities heading on the HL Print/PDF. I assume they should be under the Feats, Traits and Flaws heading.

Any chance of having an entry for activated abilies (In Play) for the Rapid Shot feat?

Both of these are things I'll need to fix. Thanks for the report.

Update: the Traits were a quick fix, so that'll be fixed in the next update.
 
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Mathias, did you fix the Constructs Traits racial special ability to adjust hitpoints? My homebrew construct (which I was adjusting to have the correct hotpoints) suddenly has extra. :)

Perhaps this is another of the awesome bug fixes you did?

If it is, I suspect the script is slightly off. My medium construct is getting +10hp where it should be getting +20hp.

I did add the HP calculations to it.

On the specials tab, take a look at the name of the special - it should now show the bonus HP it's assigning.

The amount of HP bonus will be fixed in the next update - thanks for the report.
 
I did add the HP calculations to it.

On the specials tab, take a look at the name of the special - it should now show the bonus HP it's assigning.

The amount of HP bonus will be fixed in the next update - thanks for the report.

Excellent! Thanks for doing that!
 
When I tried making a character with "Free Upbringing Feat" selected and "Rise of the Runelords" selected (since the only upbringing feats I've added are from there), and then add an upbringing feat to the character, the number of feats left for the character to take doesn't change. What trouble are you having?

There's a 3-line limit on the description printouts. I'll look into adding a "long descriptions" option or a separate page for that.

I didn't realize I needed to select "Rise of the Runelords" as well -- thanks!

Mike
 
Could you be more specific about which conditions aren't working? I just tried a few, and I can't find anything missing.

I double-checked and most conditions seems to be working fine. The two that doesn't work according to the rules though are Grappled and Pinned (see below).

Grappled: Seems to remove Dexterity bonus to AC, when it should give a -4 penalty to AC instead. You should also get a -2 penalty to all attack rolls and combat maneuver checks (except to grapple or escape grapple).

Pinned: Seems to remove Dexterity bonus to AC, when it should make you flat-footed and give you a -4 penalty to AC.
 
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An error with the Editor - when you copy a race the editor adds an index="0" attribute to the <bootstrap> tags which then causes a validation error.

Manually editing the xml and removing this errant attribute allows the race to compile correctly.
 
The minimum height for both Elves and Half-elves is incorrect, still going off the 3.5 minimums instead of the Pathfinder ones. Likewise, the die type for the Male elf's height modifier has been increased from 2d6 to 2d8.

And given that Pathfinder uses a Weight Modifier that is a multiplier (x3 lbs. for an elf, as opposed to the 3.5 x[1d6] lbs.), would it be easier to force an averaging of the die roll, or change to a multiplier?
 
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