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Maneuver CMB Attribute?

Pooptickler

Well-known member
Happy no-more-Hallowe'en, folks.
Getting to the point, I'm making a Toppling Spell build for a Sorcerer, and I want to make my Trip's CMB use Charisma.
Is there any way to do that?
 
Using Agile Maneuvers as a template the command would be

perform hero.child[Maneuver].assign[CMBOver.aCHA]

post attributes/10000
 
Using Agile Maneuvers as a template the command would be

perform hero.child[Maneuver].assign[CMBOver.aCHA]

post attributes/10000

I have no idea how to code things, so I was hoping there was an Adjustment I wasn't noticing at two in the morning.
 
I believe you can adjust the CMB value, not sure if for a specific type of Combat Maneuver.

You could make an adjustment that raises the CMB (or the Trip CMB, if you can do specific maneuvers) to however much higher your CHA is, then have the correct value when the adjustment is enabled.

Kind of a work around.

If you only want the adjustment when doing the one action, it would probably be easier to just manually note that your CHA is 3 (or whatever) higher than your STR bonus and add that mentally.
 
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