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(Drop Dead Studios) Spheres of Power: Official Support Thread

If I build a PC on a copy of Hero Lab that has SoM installed and then open it on a copy that does not have SoM installed, I get an error:

Errors were encountered when loading the saved portfolio! If you notice incorrect behaviors in your portfolio, please report it to the data file authors (you can contact them from the Help menu).

Critical information not found in data files: Source 'None'

This happens even if I have disabled SoM in the hero configuration.

I did some digging, and if you crack open the .por file and poke through the lead1.xml file it contains a line like this:

Code:
<source source="pSoMFtTrNo" name="None" count="1"/>

I think this means that the there's a source defined which does not have a name. Therefore it does not appear in the hero configuration screen, and cannot be disabled there.

It can be disabled by setting the count attribute to zero in the XML, but that's a clumsy workaround at best. Could you please give whatever that is a name? Thanks.

EDIT: two updates.

First, setting the count to zero doesn't actually help -- it suppresses the initial error above, but instead introduces a validation error in the PC that says "Source 'SoM: Feats traded for Talent Progression': Does not satisfy child selection requirements." So that's no good as a workaround.

Second, I'd just like to add that the main problem with this happening is that my GM does not own the SoM packages, so if I email this .por file to her she's going to get the error every time she opens it. If it were just my own copies I would install SoM on all of them and be done with it.
 
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I did some digging, and if you crack open the .por file and poke through the lead1.xml file it contains a line like this:

Code:
<source source="pSoMFtTrNo" name="None" count="1"/>

I think this means that the there's a source defined which does not have a name. Therefore it does not appear in the hero configuration screen, and cannot be disabled there.

The source's name is literally the string "None" in this case. As you probably inferred from that validation error, this is part of the option to trade some of the hero's feat progression for a martial talent progression - specifically it's the default option not to make the trade at all.

In a future update I will most likely replace the source-based method with adjustments. In the meantime, I believe your GM should be able to get rid of the errors by using the "Strip Missing Sources" option in the Portfolio menu. She'll need to do it each time she loads a new .por file that contains any SoM source references, of course (like if you send her an updated file to reflect a level-up).
 
Are martial monsters yet a thing, and is there a way to trade out proficiencies for a martial tradition? Or a way to give a martial tradition to a character through herolab in some other format?
 
Are martial monsters yet a thing, and is there a way to trade out proficiencies for a martial tradition? Or a way to give a martial tradition to a character through herolab in some other format?

I don't have a martial-monster template yet, but a monster can always be given the Extra Combat Talent feat. And that feat can be made free with the "Feat, Bonus" adjustment if needed.

Trading out class proficiencies for a martial tradition isn't working yet.

Any character with at least one martial talent should be able to pick a martial tradition through the Combat Sphere Abilities tab, though admittedly you'll get an overspent-resource warning if you don't have at least one level in a SoM class. I should add a "martial traditions allowed" adjustment.
 
I'd suggest updating all of your packages.
Just because there isn't an exclamation mark, doesn't mean that a more up to date version is not available.

I updated the ones that showed the !
And got some errors.
Going through and updating all of the packages, and they went away.

I had previously had errors and was given that advice.
 
How would one go about fixing this error?
"Thing 'rcSoPAberr' - Bootstrap thing 'xAmorphous' does not exist"

Looks like that error is coming from the Enhancer's Handbook (specifically the Aberration trait for Animated Objects). When I am in front of my HL machine I will check on that xAmorphous ability to see where it comes from. In the meantime, if you've got a gaming emergency you could uninstall the Enhancer's Handbook for now and it should clear that error up.

EDIT: Updating your packages as Ualaa mentioned is always a good troubleshooting step too. Not sure it'll fix this particular problem but it's worth making sure you're up to date regardless.
 
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@Anidarc: It looks like xAmorphous is from the Community Pack. Didn't realize that when I put it in; from the generic-looking thing ID I probably assumed it was from vanilla HL. So for the short term your solution is to install that pack (which, believe me, you want anyway on account of all the cool stuff that's in it!). Longer term, I'll be updating the Enhancer's Handbook to replace that version of Amorphous with one of my own.
 
@Anidarc: It looks like xAmorphous is from the Community Pack. Didn't realize that when I put it in; from the generic-looking thing ID I probably assumed it was from vanilla HL. So for the short term your solution is to install that pack (which, believe me, you want anyway on account of all the cool stuff that's in it!). Longer term, I'll be updating the Enhancer's Handbook to replace that version of Amorphous with one of my own.
Hmmm what is weird here is that Anidarc starting asking for help in the Community Pack thread. Once I saw it was SoP I pointed him here.

That said he made it sound like he did have the community pack installed. :( But your right xAmorphous is part of the community Pack. Strange... :confused:

@Anidarc can you you go to Tools->Manage Third Party Updates and show us a screen shot of what you have installed?
 
Version 1.37 has been posted for Spheres of Power.

Version 1.4 has been posted for Spheres of Might.

Version 1.7 has been posted for the Destroyer's Handbook.

These updates address many of the bugs reported here recently as well as some others.

With SoM, you may get "missing source" errors after updating. This is because I've taken the "trade feats for combat talent progression" option out of the Configure Hero menu and made it an adjustment instead. You can get rid of the error by using the "strip missing sources" option from the Portfolio menu.

Work has begun on Champions of the Spheres.
 
Drawbacks listed as valid.

A lot of sphere specific drawbacks are shown as a valid choice, without having taken their base sphere.
This isn't new on my end, but has existed for a while now.

These include: Blatant Side-Effects, Center of Power, Cloaking Darkness, Coy Caster, Crepuscular, Diagram Magic, Fission, Galvanized, Gas Mage, Glorious, Inspirational Caster, Kindred Knack, Lens Focus, Lost in Translation, Material Mimic, Medicinal, Mental Focus, Nimbus Focus, Nyctophobic Casting, Personal Conflict, Photophobic Casting, Roving Glow, Shadow Dependence, Slow Recovery, Small Unit Strategist, Squadron Elite, Strenuous, Sympathetic, Tactile Charm, Unnatural Remedy, and Water Wizard.
 
A lot of sphere specific drawbacks are shown as a valid choice, without having taken their base sphere.
This isn't new on my end, but has existed for a while now.

These include: Blatant Side-Effects, Center of Power, Cloaking Darkness, Coy Caster, Crepuscular, Diagram Magic, Fission, Galvanized, Gas Mage, Glorious, Inspirational Caster, Kindred Knack, Lens Focus, Lost in Translation, Material Mimic, Medicinal, Mental Focus, Nimbus Focus, Nyctophobic Casting, Personal Conflict, Photophobic Casting, Roving Glow, Shadow Dependence, Slow Recovery, Small Unit Strategist, Squadron Elite, Strenuous, Sympathetic, Tactile Charm, Unnatural Remedy, and Water Wizard.

Thanks for the list. One of these days I need to move the sphere-specific drawbacks to their corresponding sphere tabs, the way I have it with martial spheres. It would make things like this easier to spot, not to mention it just being a more logical placement.
 
Sphere Caster Level Adjustments

A few things I noticed with the Spherecasting CL Adjustments:

Adjustment "Spherecasting: Caster Level" - Works as expected across as spheres.

Adjustment "Spherecasting: Caster Level (Sphere Specific)" - Does increase CL dependent variables, (DC, Damage, Range), but does not actually update the Sphere Caster Level on the sphere's tab.

Trait: "Favored Damage" when enabled increase the destructive blast damage by 2 CL, but doesn't update any additional caster level dependent variables (DC, Damage, Blast Shape Talent numbers), nor the Destruction Caster Level on the Destruction sphere page.
 
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