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Not sure what your point would be, Toblakai, except that having a browser based character sheet can be used on a phone.
That would be the case for a character viewer, based on the "classic" herolab por files, which would have been easier to implement, use and develop than a complete rework of the program to work off a server and not do a lot of the work the program already does.
I do hope that Herolab Online can get the same functionality as the classic program, but it is nowhere near that yet. I believe browser technology has to improve quite a bit for it to be able to get to that level, but unless one of the third party browsers like Chrome or more likely Mozilla subplants IE or "Edge," this won't happen anytime soon. They just took a hit a year ago cutting out Java functions and seem to be more concerned about being "secure" than anything else.
So no ETA on implementation then?
I'm just hoping that PF2 doesn't push starfinder items aside...
Experience shows that that means early October.
Will armory content be released before TPkon(21 september)?
To be clear no one actually said this. What was said is that the team building the UI (web development, HTML, CSS, JSON) is a different team from the team that builds the game systems (PF1, Starfinder, PF2) using HL scripting language. Its also a different team that handles the binary application for Windows, Mac, iPad and HLO which is written in C++.I call BS on there being a SF team and PF team, if there were we would be seeing SF content in a timely manner.