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help plz

karrel

Well-known member
how can i add prices to gear that is in starfinder's community pack. i would like to use it for a game I am in but dont want to manualy subtrack cash. i have created a item in the equpiment tab under weapons and bootstrapped it to the item in zcommunity starfinder but when i buy the item its added twice to my weapon list.
 
The starfinder stuff in Pathfinder is meant to allow DMs to make NPCs and equip them quickly as enemies. I didn’t see any reason for a cost to exist when they where built for that purpose.

You maybe able to manually fill the gCost field. I think that is the field that standard weapons use for holding cost which “should” exist for the starfinder weapons.
 
the weapons were put in zcommunity tab and there is no place to put a price.
Just because a "field" does not get displayed on a editor tab does not mean you can't fill it in.

In the editor highlight your weapon. Then in the TOP RIGHT side of the editor click on the blue button marked "Fields". Click on the "Click to add another field value" section of the window. In the new text area for Field Id: type in "gCost" and for Value: type in the amount of gold the weapon should cost.

Compile the weapon and it will now have a cost on the weapons tab and will require you to purchase it.
 
hello again, got a GM that is useing the EAC and KAC from Starfinder in a normal Pathfinder game. question here is there a way to just use those two settings without activating the rest of starfinder stuff
 
hello again, got a GM that is useing the EAC and KAC from Starfinder in a normal Pathfinder game. question here is there a way to just use those two settings without activating the rest of starfinder stuff
The Thing rcP7ArmCla is what controls the KAC/EAC values but currently it is source marked to the Starfinder game source. You "should" be able to remove the source and then bootstrap rcP7ArmCla to an adjustment to get it show without any other rules.

I can look at removing the source in a future update as it most likely not needed.
 
Bootstrap as a mechanic, this way it is bootstrapped to all things that will make use of it when your file is active. Make sure to source the mechanic otherwise it will always do that. Not sure how that thing works as I am too lazy to check atm.
 
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