I'm doing some testing within Hero Lab as I'm considering using it to help manage the encounters in a Giantslayer campaign I'm about to GM but I can't seem to figure out how to get condition duration to work. I check the condition box (ex. Blind), enter a duration (ex "2" rounds), and start advancing the rounds. Once I get past the point where the effect should expire it's still listed and the penalties are still on. Is this just a limitation of the tactical console or am I doing something wrong? Thanks for the help!