I've tried to search the forums, so apologies if I've somehow missed this answered somewhere. I'm working on adding some items to a class, and it's using abilities from other classes. I can bootstap the abilities in, which works fine, except the ClSpecWhen makes it show up at a hard level, regardless of when it's picked. Is there a way to add a conditional or anything that will override this and make the item show up at the level it's selected instead of the level flagged in ClSpecWhen, or make ClSpecWhen be the level it was picked at?
For example, genericability1 is bootstrapped with ClSpecWhen 1, however it's not selected until 5th level. How do I make it show up on the class tab as being at 5th level instead of 1st?
For example, genericability1 is bootstrapped with ClSpecWhen 1, however it's not selected until 5th level. How do I make it show up on the class tab as being at 5th level instead of 1st?