illuminatispy
New member
I'd like to be able to export to a format compatible with importing into Fantasy Grounds, like D20 is.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
That is a personal choice. I am curious how you know it to be "most people". I would think that the answer is really "most people do not want to have to code just to add something into their data set. Period.". That is something that could be said without having to make a survey (which I usually will not fill out).
my primary users, but the ease of use is a key design consideration. One of my groups is composed entirely of software developers and even then I am the only one that is willing to muck around with Hero Lab code. That shows me that even people who write code do not want to have to do it just to manage their characters.
I am not a programmer of any kind, yet I love using Hero Lab for character creation. However, I can only use it a little, especially now that my gaming group is doing Savage Rifts. I don't believe Hero Labs is a "dead product" but rather needs to be updated to become more user friends. I do agree that something simple such as the "create edge" option is perfect. The same for all the other features. When you create it, make it so that you can save it permanently to the file so it doesn't have to be created each time. I can't think of a good reason this can't be done other than the initial investment in time by our programmers. However, think about the huge amount of time that would be saved by all the other "users" out there who could readily share their files with everyone else. I'd gladly share as I'm not shy about putting in the work. I am shy about the learning curve to learn how to program for just this product.
The main reason the Races definitions aren't in the standard interface because players aren't normally allowed to edit them. Those are GM-only, so they are just available in the Editor.
Heritage: Some half-elves retain the grace
of their elven parent. Others gain the
adaptability of their human ancestry. A
half-elf may either start with a free Edge of
his choice (as a human), or a d6 in Agility
instead of a d4.
field[livename].text = "Half-Elven"
Human
Arguably the rising race of Shaintar, the balanced physical and mental traits of humans, combined with
their inherent diversity and adaptability, has helped them weather the worst apocalyptic storms and come
out stronger in the long run. They have an average lifespan of one hundred years.
Although ubiquitous and well-known by any standards, it is worth pointing out that there are many
“variants” of humans:
• The massive, powerful, and aggressive Kalinesh
• The dark and beautiful sea-going Nazatirans
• The proud and stalwart Olarans
• The exotic and swarthy Youlin-Aradi
• The angular and lithe Camoners
• The sturdy, diverse “average” folk of the rest of the Southern Kingdoms
Even with these general tendencies, though, there is a great deal of diversity within each cultural group — frail, bookwormish Kal and massive, giant-esque Nazatirans, for example. It is also important to note that, especially within the Southern Kingdoms, it is highly possible to come across human bloodlines with noticeably fae influences.
Starting Racial Package
Adaptable: Human Heroes begin with one free
starting Edge (though they must meet its prerequisites).
Diverse: Humans begin with one free d6 in one skill
Desert-Born
Requirements: Background, Human, Agility d6+,
Vigor d8+, Strength d6+, Special
The character must be from the Eternal Desert, one
of the Youlin Aradi. One who is Desert-Born gains a +2 to
resist heat effects and a +1 to Survival checks in desert
regions. They also gain one of the following (ignore any
requirements): Alertness, Danger Sense, Fleet Footed,
or Quick.