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The Warlock class' Detect Magic at-will ability shows up on the Background tab with the racial abilities.
Arachnid Rod: Price should be 12000 Drow of the Underdark.user
Drow Spell Like Abilities from Unearthed Arcana won't appear in tracked resources (even when this option is checked in the user file).
Thanks!
There seems to be a couple bugs in the Dungeonscape pack for the Factotum's Arcane Dilettante class feature.
1) It looks like the spell levels are set incorrectly, but I can't figure out where to make the appropriate adjustment. If someone can point me to where these are set, I can adjust them for now on my own pack until an official change is made.
2) Only the first of the series is classified as a spell-like ability. I fixed this in my own (found the section), but figured someone would want to know if they're fixing it. *Note: the ability looks like it's in both Class Special and Custom Ability - which should be adjusted?
If anyone can at least point me in the right direction, I'd be happy to make the changes and provide a link to an updated copy once done. I just don't know enough about the editor to make the changes.
For reference, a screenshot of the factotum's table from my e-book copy of Dungeonscape: https://gyazo.com/ca804cddbacf3f0f7ff7cb0fba5158ae
Can you be more specific about this issue? I will get it fixed, but more details would be helpful so I can actually know what I'm fixing.
I don't understand what you mean by this report. Can you clarify?
Happy to point you in the right direction, but I'll need a little more detail before I can figure out what actually needs to be done.
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Note: the spell lists factotums have access to do not include spells with XP costs, and the same spell cannot be prepared twice.
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I was trying to edit my wife's character sheet to get her new spells (as we just hit level 4, so she gets a second spell slot), but found that the current set would only let her select 0-level spells (e.g. acid splash, amanuensis, etc.). At 4th level, according to the table I screenshotted in my other post, she should have access to 1st-level spells (technically, she should have access at level 3, but still only one spell at a time). If I level her up to 7th level (where she gets a third spell), the 1st level spells appear in the list, but at that point she should be able to add 2nd-level spells (since the table shows 2nd level spells as being available for the factotum at level 5).
The bug, then, appears to be that the spell levels appear later than they should be. At 3rd-4th level, I should be able to select from the spell dropdown anything of 0th and 1st level spells, at 5th-7th level I should be able to select from 0th, 1st, and 2nd, etc.
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A side note: it appears that the spells are doubled in the dropdown when they appear in both lists (e.g. Acid Splash is listed twice, Amanuensis is listed twice, etc., but Cleaning is listed only once). I assume this is just a side effect of the lists, so it's not a big deal. It just makes it longer to scroll through.
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Additionally, while poking through the data file to see if I could figure out where to change this, I found that the upgrades to Arcane Dilettante are not marked as spell-like abilities. The first of the line in the Class Special section (cArcDill1) is, but the later ones (cArcDill2, cArcDill3, etc.) are not, when they should. It looks as though it would be as simple as checking the box for SLA in the Ability Classification field of the editor, but then I noticed that there are cArcDil entries in the Custom Ability section (not cArcDill--note the two L's in the Class Special section vs. one L in Custom Ability). I became unsure of which needed adjustment in this case, if an adjustment is even needed. For what it's worth, cArcDil1 (one L) is not marked as an SLA by default at all, nor are the others in that line.
Does that help at all? Let me know if you need screenshots.
~ All skills are class skills
foreach pick in hero from BaseSkill where "!Helper.SkCat?"
perform eachpick.pulltags[ClassSkill.?]
perform pushtags[ClassSkill.?]
nexteach
This actually appears to be working correctly, if not ideally. She does have access to 1st level spells at 4th level, but only through the use of the 1st spell slot. As the Factotum levels increase, the first spell slots increase their selection options. She may only select one 1st level spell at this time, so the second spell slot only allows 0-level spells.
Adding the Spell-like tag will actually cause it to no longer appear on the in-play tab. So, this fix requires more than simply adding the tag to make it work properly. For now, I recommend not adding the tags.
Thank you again for looking at this, Sendric. If there's anything I can do to help with this (including datasheet testing), let me know.
Most likely cause you overwhelmed HL with several hundred thousand tags!In attempting to make all of the Factotum skills class skills, I appear to have done something that HL very much doesn't like. Does anyone know an easy way to set all skills as class skills? I tried this method, but the line with pushtags causes the program to crash, so that's not terribly helpful:
Code:~ All skills are class skills foreach pick in hero from BaseSkill where "!Helper.SkCat?" perform eachpick.pulltags[ClassSkill.?] perform pushtags[ClassSkill.?] nexteach
PS Yes, I have reported this to LW.
~ All skills are class skills
foreach pick in hero from BaseSkill where "!Helper.SkCat?"
perform eachpick.pulltags[ClassSkill.?]
nexteach
~ Push all the tags One time.
perform hero.pushtags[ClassSkill.?]
This is why you don't script stuff while drinking a 64oz beverage!Dear Wolflair,
Please disregard report. Just another PEBKAC issue.
Thanks,
Sendric