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Ken's videos

Nice job on this one. I like the fact that you don't edit out any mistakes in the process as it also shows what doesn't work and some of the limitations. I've never actually used the map view for walking players through cities or dungeons because I figured it would be too tough to do. This makes it look reasonably easy.

Thanks for doing it.
 
I figure that if I edit out every little mistake then the videos will be so edited they'll make no sense. ;)

Walking players through a map is really easy on two monitors. Doing it where you need to keep flipping back and forth between two windows was harder than when you can see both screens.
 
I just got a chance to watch the last video. When I've entered businesses and people in the past, it has been with the person as a subset of the location. I think I agree with you that a "Residents of ..." list is the better way. The family group also is something I will be adopting.

Thanks for doing this.
 
I just got a chance to watch the last video. When I've entered businesses and people in the past, it has been with the person as a subset of the location. I think I agree with you that a "Residents of ..." list is the better way. The family group also is something I will be adopting.

Thanks for doing this.
Cool. I'm glad the video helped.

BTW, you did exactly what I did at first. The video was trying to pass on what I had learned from experience.
 
Read the last comment and thought I'd offer some solidarity... and my own brand of organizing :)

I've been inputting Golarion-related background and the rabbit hole is so deep, my Places section and the People section were out of control. I settled on a structure for places I think will make things a little easier to navigate (for me. Smelly players... never looking at my precious)

Top level
Planet
-Continents and Oceans
--National Entities and Major structures (glaciers, mountain ranges etc...)
---4 stubs per nation:
---Major and minor settlements (Capital on down, based on Gazetteer)
---Interior Features (sub areas of natural spaces like forests, rivers, mountains that were created from whole cloth at the previous level)
---Major NPCs of (insert nation/area here)
---National Groups (like the National Army, or spy groups, government)
----Each settlement gets 4 containers (used or not)
----Local Groups (local adventurer's guild, Loyal order of Waterbuffalo, that kind of thing)
----Local NPCs of Note (the cast list of people not likely to affect the nation, but matter to the town)
----Major and Minor Districts (no settlement is homogeneous)
----Adventure Areas (catch all, local swamps inhabited by rabid chickens, what have you)

The pattern for settlements can be applied to Interior Features if it is inhabited, like a forest full of druids.

For example:
Golarion (planet)
-Avistan (continent)
--Taldor (National entity)
---King Jerkface (Nation level NPC - he can travel so pinning him to the capital doesn't make sense)
---The Jerkface Knights (National Group)
---The forest of Ugly Sticks (interior feature)
---Cassomir (city)
----Abbey Green (District)
----The local Hangman (Local NPC - he's not going anywhere short of a war)
-----The Pub in Abbey Green that the local Hangman drinks at (location in a district)

This way when I open up RW, I just collapse the Hierarchy and then open to the specific place I may want without a lot of little stubs open everywhere.

And since I repeat this structure multiple times, I do go through the Names dialogue (Ctrl-Shift-A) and set the linking to "never" for the container topics.
 
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Putting all of a nations/communities groups or neighborhoods in a container attached to the top level container rather than directly to the nation/community does make some sense. I may give that a try.
 
Yeah new realms seem to have a much higher success rate currently. Mind you, my realm is fully exported and importing successfully. Well it was, 5e is on lock down currently.
 
New video on organizing content in your realm. This answers a question I got I hope.

https://youtu.be/ww5gqZWyxiE

Just watched this again. I have put the NPCs under their houses or businesses but as you point out, it does not work well when they can be in both locations. Prime example is one character that they could meet in the pub, his business, the temple, or even at his house or on the street in a random encounter. Seeing them organized like this is very counter intuitive for the way my mind works but I think is a far better way to do it.

After thinking about it a little more, I also added an "Occasional Visitors" heading to cover those people I did not want to show up as regular residents. I'm listing them as subtopics now but I'm thinking that there should really just be a cast list of visitors names with the actual topics shown as residents of somewhere else.
 
After thinking about it a little more, I also added an "Occasional Visitors" heading to cover those people I did not want to show up as regular residents. I'm listing them as subtopics now but I'm thinking that there should really just be a cast list of visitors names with the actual topics shown as residents of somewhere else.
I like to use relationships for this. They won't show up in the navigation pane but they will show up in the topic for the store they own or the inn they like to visit.

There really isn't a perfect solution, yet but one of the reasons I'm so enthusiastic about RW is how much better it makes things.
 
Generally, the recommended use for Containment is permanent hierarchies... and geography is the example used. The store or home is unlikely to move in most cases, so containment works for that. Ownership, or the presence of one or more NPCs, though, is likely to vary considerably over the course of an adventure or campaign, so the Relationships (Owner/Subsidiary, Residence/Resident, etc.) are recommended for this.
 
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