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I understand that the web version has less features then the full application. However, if I remember correctly, web access was mentioned for both players and GM's. Theoretically, I should be able to do all my detail work on the full application then pull it up in a GM view while running the actual session. I think simple things like reveal buttons should be achievable in the web version. That would allow the GM to run the session from a web browser even if he created the material in the full application.
LWD is a very small company supporting 3 software products. RW is a completely new and truly innovative program. Of course deployment of new features is going to take time.Also, it is fair to say that RW development has been a big disappointment. No content market, no calendars, no export functions and so many logical improvements needed and yet we have seen very little. I was never a kickstarter backer - I didn't know it existed- but as a customer I am quite disappointed. Imagine the people that have been here from the beginning.
I feel for the devs, it is not an easy job, that is certain. But the whole management of development and marketing has been really, really bad.
LWD is a very small company supporting 3 software products. RW is a completely new and truly innovative program. Of course deployment of new features is going to take time.
Have you not considered that LWD may not have the revenue to hire new developers?I can't hear that kind of excuse any more. In such a case 99.99% of software companies around the world either hire new developers or freelancers. That is certainly no good solution dealing with a 3-month project but in the case of RW the waiting time is measured in years.
In my opinion Lyvean is right. This is bad management.
kbs666 and wurzel are both "right" in some ways.
RealmWorks is a new and innovative program. It has the potential to be a new publishing medium (though being a closed system has issues with scope there). It has offered many useful features from the initial public release, and made GMing easier for many.
But it has also suffered from mis-steps, primarily (as I see it) in overly-optimistic release plans. One person being in too many critical paths is another issue. LoneWolf has learned somewhat from these, and at least stopped giving concrete dates for releases before they are ready. That we still have "soon" not really meaning soon is an issue.
Clobbering the developers is not going to help, though. They are doing what they can with the resources they have. The messaging could be better, certainly... so that we don't get "coming soon" unless it really means in the short term (3-4 months at most, I'd say).
At this point, the "coming soon" credibility is shot. LoneWolf needs to be absolutely certain they can meet the next "coming soon" (as in, be ready to start the process the day the 'coming soon' announcement is made) in order to build that confidence back up.
I'd almost be ready to advise Rob to only announce the next "coming soon" when he has TWO releasable versions, each with demonstrable new features. Announce the first, and keep to its schedule. When he again has TWO releasable versions, announce what was the second.. and so on.. so as to always have one more finished, releasable version available in order to keep something like a schedule going.
I think if people knew that LWD was sitting on an extra patch/release would just piss them off. You propose basically not releasing a patch until the next patch after that one was ready to also be released, holding one in reserve all the time. If I knew that was happening I'd be rather peeved.