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Psionics

tooley1chris

Well-known member
Has anyone started work on a home brew of psionicist or Unearthed Arcanas Awakened Mystic? Don't wanna reinvent the wheel. :)
 
I've created the Mystic v2 for personal use; however its full of kludges and errors. I have started cleaning it up for the Community pack, but keep getting distracted by RL issues. . :(
 
I'm willing. If you find bugs, report them to me please. Remember, this was created for my personal use in my game campaign, so there may be some extras stuff in the .user file that I will be removing for the Community pack. :)
 
Wanted to see it in action before I made a judgement, so I took it up a few levels and the class seems...pretty underwhelming, huh? Not sure any of my group, myself included, would want to play this. Seems the other classes would out pace the mystic from start to finish. Am I missing something?
 
Actually, its a pretty powerful class with a caster and a melee equivalents. It does only go up to 10th level atm though. Still. its a class that a wizard can multi-class into.

I'd read the pdf from the Unearthed Arcana website.
 
I see the multiclass idea but don't see anything worth a wuzard losing high level spells for. It's got a couple neat tricks but any spell caster outshines it. Yes?
 
Not sure why they decided INT should be a prime stat. Monks channel Ki (inner power) using WIS. Inner power...
I could see a Monk multiclass if WIS were the prime stat.
That might make it worthwhile for a few levels of dip.
 
The class shines best with just a few levels atm. 3 levels in the Order of the Immortal gives you Martial weapons and All Armors. The Celerity Disciple is great for initiative and resistance to surprise. The 3rd eye for detection abilities like tremor sense and Blind sense.

Personally, I find the Wizard lacklust at higher levels. I have always loved the wizard in all versions of D&D except 4th ed. They took too much away for the ability to have a spell book. Between Concentration, lack of rituals, badly designed spells, lack of casting ability at 6th level and higher, I find the wizard as boring to play as a 4th ed wizard.

A multi-class wizard-mystic put some fun back into the wizard.
 
Personally, I am glad for something else that uses Intelligence. It is one of the most useless stats currently in the game (except for the wizard of course). There are 4 classes that use wisdom (cleric, druid, ranger, and monk). For intelligence you only have the wizard, Fighter (Eldritch Knight) and the rouge (Arcane trickster).
 
5th edition barbarian stuffs wizard into a locker, walks off. "Who uses INT these days? NEEERRDD!"
 
See what I mean. :)

Anyways, 2 of my group, plus myself, play Mystics, and multi-class mystics. Only myself and 1 other play wizards. The rest play melee classes only. No one wants to play a cleric.
 
I think i read somewhere that the new book coming out in November might have Psionics. I have no idea if there's any truth to that though.
 
I've created the Mystic v2 for personal use; however its full of kludges and errors. I have started cleaning it up for the Community pack, but keep getting distracted by RL issues. . :(

Would you be willing to share this, for my own personal use? Maybe I can help track down some of those errors. :)

Have either of you made progress on stabilizing the v2 Mystic? I have likewise desire to mess with this and I am extremely slowly trying to learn my way around the scripting/editor but I am vastly out of my depth. I'd appreciate if you'd be willing to share your efforts with me. Please and thank you! :)
 
And since we are discussing psionics, to my personal HL I added Gem dragons (the neutral psionic dragons) to the Dragonborn race.

Code:
thing id="rcDbrnAmet" name="Amethyst" description="{b}Damage Type:{/b} Force\n{b}Beath Weapon:{/b} 5 by 30 ft. line (Dex. save)" compset="RaceCustom">
    <tag group="AllowRCust" tag="rDragonbor" name="Dragonborn" abbrev="Dragonborn"/>
    <tag group="DamageType" tag="dtForce" name="Force" abbrev="Force"/>
    <tag group="DescInfo" tag="raDraBrWea" name="Breath Weapon" abbrev="Breath Weapon"/>
    <bootstrap thing="raDraBrWea">
      <assignval field="abText" value="5 by 30 ft. line, Dex save"/>
      </bootstrap>
    <bootstrap thing="raDraResis"></bootstrap>
    <eval phase="Final" priority="1000"><![CDATA[
      field[livename].text = "Draconic Ancestry: " & field[thingname].text]]></eval>
    </thing>
  <thing id="rcDbrnTopa" name="Topaz" description="{b}Damage Type:{/b} Necrotic\n{b}Beath Weapon:{/b} 15 ft. cone (Con. save)" compset="RaceCustom">
    <tag group="AllowRCust" tag="rDragonbor" name="Dragonborn" abbrev="Dragonborn"/>
    <tag group="DamageType" tag="dtNecrotic" name="Necrotic" abbrev="Necrotic"/>
    <tag group="DescInfo" tag="raDraBrWea" name="Breath Weapon" abbrev="Breath Weapon"/>
    <bootstrap thing="raDraBrWea">
      <assignval field="abText" value="15 ft. cone, Con save"/>
      </bootstrap>
    <bootstrap thing="raDraResis"></bootstrap>
    <eval phase="Final" priority="1000"><![CDATA[
      field[livename].text = "Draconic Ancestry: " & field[thingname].text]]></eval>
    </thing>
  <thing id="rcDbrnCrys" name="Crystal" description="{b}Damage Type:{/b} Radiant\n{b}Beath Weapon:{/b} 15 ft. cone (Dex. save)" compset="RaceCustom">
    <tag group="AllowRCust" tag="rDragonbor" name="Dragonborn" abbrev="Dragonborn"/>
    <tag group="DamageType" tag="dtRadiant" name="Radiant" abbrev="Radiant"/>
    <tag group="DescInfo" tag="raDraBrWea" name="Breath Weapon" abbrev="Breath Weapon"/>
    <bootstrap thing="raDraBrWea">
      <assignval field="abText" value="15 ft cone, Dex save"/>
      </bootstrap>
    <bootstrap thing="raDraResis"></bootstrap>
    <eval phase="Final" priority="1000"><![CDATA[
      field[livename].text = "Draconic Ancestry: " & field[thingname].text]]></eval>
    </thing>
  <thing id="rcDbrnSapp" name="Sapphire" description="{b}Damage Type:{/b} Psychic\n{b}Beath Weapon:{/b} 15 ft. cone (Wis. save)" compset="RaceCustom">
    <tag group="AllowRCust" tag="rDragonbor" name="Dragonborn" abbrev="Dragonborn"/>
    <tag group="DamageType" tag="dtPsychic" name="Psychic" abbrev="Psychic"/>
    <tag group="DescInfo" tag="raDraBrWea" name="Breath Weapon" abbrev="Breath Weapon"/>
    <bootstrap thing="raDraBrWea">
      <assignval field="abText" value="15 ft. cone, Wis save"/>
      </bootstrap>
    <bootstrap thing="raDraResis"></bootstrap>
    <eval phase="Final" priority="1000"><![CDATA[
      field[livename].text = "Draconic Ancestry: " & field[thingname].text]]></eval>
    </thing>
  <thing id="rcDbrnEmer" name="Emerald" description="{b}Damage Type:{/b} Thunder\n{b}Beath Weapon:{/b} 15 ft. cone (Con. save)" compset="RaceCustom">
    <tag group="AllowRCust" tag="rDragonbor" name="Dragonborn" abbrev="Dragonborn"/>
    <tag group="DamageType" tag="dtThunder" name="Thunder" abbrev="Thunder"/>
    <tag group="DescInfo" tag="raDraBrWea" name="Breath Weapon" abbrev="Breath Weapon"/>
    <bootstrap thing="raDraBrWea">
      <assignval field="abText" value="15 ft. cone, Con save"/>
      </bootstrap>
    <bootstrap thing="raDraResis"></bootstrap>
    <eval phase="Final" priority="1000"><![CDATA[
      field[livename].text = "Draconic Ancestry: " & field[thingname].text]]></eval>
    </thing>

Also, the Shardmind race which will be in an upcoming community pack would be at least thematically inclined towards Mystics.
 
Personally, I find the Wizard lacklust at higher levels. I have always loved the wizard in all versions of D&D except 4th ed. They took too much away for the ability to have a spell book. Between Concentration, lack of rituals, badly designed spells, lack of casting ability at 6th level and higher, I find the wizard as boring to play as a 4th ed wizard.

I wholeheartedly agree with you about the wizard in 5th Edition. I never played 4e. But the compounded result of restricting your ability to have multiple buffs up with concentration, drastically reducing your overall number of spells you can cast per day, especially higher level spells, and then linking improved effects to expending the already in short supply higher level slots leaves them feeling exceptionally hamstrung to me.

On the upside it is nice to have unlimited attack cantrips. But generally speaking as you get to higher levels you should be able to unleash punishing salvos of actual spells and not rely on cantrips that don't quite match melee attacks of the more physical classes.
 
I'm a bit new to the Authoring kit. Where do I put this code in the Dragonborn Race?
Also can someone send me the Mystic class they have compiled for my use?
Directions on incorporating it will be appreciated as well.
Thank You ahead of time for your help.
 
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