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Help with a Race

dahgda

Member
Hi, everyone - I am new to working with the Builder, so I am unsure what the error is, but... I built a race from Ptolus called the rhodintor. At least as near as I could tell, it all went fine, I found the logical places to put each piece. WHen I was done, I saved it (well, them - there are two related versions of the race with differing spell-likes - but gave them separate IDs). I compiled the files, which went fine. They showed up in the list of races right after.

But then when I select them, the whole program freezes, and HL starts to use a spiraling upwards amount of memory and CPU capacity.

Being so new, I am not sure how to even look at this to see wha tis wrong with it - can one you geniuses with the builder tell me what I did wrong, so I can learn from my mistake? Much much appreciated - I need to master this, as I will be adding a lot of custom content from the setting.
 

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It doesn't sound like you were doing anything super complex with for loops or anything like that, so my best guess is that you've got a mirrored set of bootstraps somewhere on the race.

For example, pick A bootstraps pick B. pick B also bootstraps pick A. This means HL gets stuck in an enless loop of one adding the other, then the new one adding the first, and so on.

Though, that's just a guess. I'd have to see your .user file to analyze further.
 
Oh, or another instance I have seen that happen is where you are using replace thing ID and you enter the things own unique ID. Things can't replace themselves, obviously.
 
The file you've included contains only a template. Is there a second file that contains the race you've built?

We need to see all of the user content you've created, in order to find any conflicts.
 
And the reason not to work on stuff late at night...

I selected the wrong file. I was working on both, and just clicked the wrong one. This is the correct one.
 

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I see text in a lot of fields that are set to only take numbers - the hit dice, the feats, the attribute modifiers, and the natural armor. Those shouldn't be messing things up that badly, but you may also not be getting the results you expect.

There's also a new ability that I can't find a reference for - xxDRLawrMg

You've also forbidden 10 different alignments? Why not just set their alignment and be done with it? If a GM wants to declare that they're different, that this one has turned neutral evil, for example, why force an error message on them?

Did you mean for this monster to get proficiency only in light shields, not all shields - they can't use a heavy steel shield?
 
So an obsolete ability, and he should just add separate law and magic DRs?
It still exists in the community Pack. Just meant its so old it does not correctly follow a standard two letter Unique ID. You will see most things from the Community Bestiary use "CB" so fCBDodge in example.

Sorry was in a hurry and didn't type clearly.

So his only issue in using it is that if he gives his .user file to someone else (ie you) they will need to install the community Pathfinder Pack to get it load. :)

P.S. - If you want you can always search the latest files by going to GitHub and typing in the Thing ID into the "Search Repository". If anyone ever wanted to know if a Thing ID exists in the community stuff its an easy way to check without having to load it.
 
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