Starfinder RPG announced. Seeing as this will be a stand-alone RPG, will Hero Lab end up making a separate setting rules set for it?
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I almost posted yesterday when this came out.Starfinder RPG announced. Seeing as this will be a stand-alone RPG, will Hero Lab end up making a separate setting rules set for it?
Nice!We're intending to support Starfinder, although we weren't at PaizoCon, so we know less than the people there at this point.![]()
Nice!
I just get these strange ideas of Demons with Lazer Guns!![]()
Are you saying your currently playing Doom or I am? The last time I played doom it was installed on 3.5inch floppies and computers still had Math-Co-processors.And currently playing Doom....
computers still had Math-Co-processors.![]()
I see no value in a separate game system. It uses ALL pathfinder rules meaning I can have a normal Half-Orc Wizard in Starfinder. All the same races exist and are usable. Making a separate game system in HL would defeat half the benefit of Starfinder actually as its 100% backwards compatible to Pathfinder rules.
According to the developer posting on the blog discussion today, that's not the case. From that description, the Pathfinder -> Starfinder compatibility is going to be more like the "you can convert 3.5 stuff to Pathfinder pretty easily" situation; there are going to be explicit differences (AC has been mentioned).
This is what I was thinking would have to happen. Personally, I would rather it would be this way. Less hacking of the system to shoe-horn a mechanic into it.This is the understanding we got out of a short briefing from Paizo. Our expectation is that there will be a lot of similarities, but there will also be some stark differences to better tailor the game to the needs of the SciFi setting. For a sense of the adaptations we're anticipating (we don't know any details at this point), look at some of the changes Wizards and Fantasy Flight made when adapting existing systems to Star Wars. So we are currently expecting that there will be an independent game system within Hero Lab to allow us to optimally support the deviations introduced in StarFinder.
Nice!
I just get these strange ideas of Demons with Lazer Guns!![]()
This is what I was thinking would have to happen. Personally, I would rather it would be this way. Less hacking of the system to shoe-horn a mechanic into it.
I have to totally disagree and hope this is NOT the case at all. I don't see many if any mechanical changes required for Starfinder to work. Its already said to be 100% backwards compatible and Paizo wants to be able to use existing Bestiary books. Paizo is not WotC so I don't see them requiring people to rebuy all new books to support this which is what WotC always did. Paizo had previously said that creating such a rift in the player base is a bad business design that they where not interested in supporting.This is the understanding we got out of a short briefing from Paizo. Our expectation is that there will be a lot of similarities, but there will also be some stark differences to better tailor the game to the needs of the SciFi setting. For a sense of the adaptations we're anticipating (we don't know any details at this point), look at some of the changes Wizards and Fantasy Flight made when adapting existing systems to Star Wars. So we are currently expecting that there will be an independent game system within Hero Lab to allow us to optimally support the deviations introduced in StarFinder.
I guess we agree to disagree here is all. Which is totally fine as I can still respect you without agreeing with you.*NONE* of us have actually seen anything concrete at this point. Based on our understanding, Paizo has a number of conflicting priorities here. Yes, they want to reuse all the existing monsters. But that does NOT mean that the monsters have to be left untouched? Or can there be a formalized set of transforms applied to convert them? Probably included some GM-ruled fuzziness in various places. Paizo also wants to tailor the rules better to the setting. Somehow, I'm guessing that the concept of Armor Class is probably going to translate poorly in a world of laser guns, so something will have to change. That's why I pointed out the previous adaptations of major fantasy game systems to Star Wars as examples of changes that have come before.
Nobody knows what will/won't be changing at this point. My understanding is that even Paizo has some big questions to officially resolve, since there is still a YEAR of further development of the game to complete. So we don't know yet. It's pointless to weigh in with lobbying and opinions this point, except as an exercise in tilting at windmills.
At the end of the day, we're going to do this in a way that allows us to best support the game. Whatever way that ends up being won't be known for a long time still.![]()
Time will tell I guess....
Doesn't that defeat the whole purpose of a internet forum?Let's wait until we have concrete information to debate this further.
I assume you mean Star Wolf as Lone Star is a restaurant. Personally I like "Space Wolf" better! Especially Space Wolves with fracking plasma cannons!(or is that "star" now?)
I assume you mean Star Wolf as Lone Star is a restaurant. Personally I like "Space Wolf" better! Especially Space Wolves with fracking plasma cannons!![]()
Don't mention them around Magnus, unless you want him seeing red.