I'm making an alternate version of the Pyromaniac alternate racial trait for Gnomes called Spark Plug; it does pretty much the same thing, but with electrical spells/class features instead of fire, and swaps Shocking Grasp for Produce Flame in the spell-like abilities.
Most of the changes were easy to make, up until the effect on Alchemist bombs. This, it looks like, will require some scripting in the BombDam procedure.
I found this thread:
http://forums.wolflair.com/showthread.php?t=49560
That shows how the existing BombDam procedure works, and I can suss out from that what my new/revised script will have to look like, in principle.
1st question: can I make changes to the BombDam procedure from within the HeroLab Editor? If not, how do I get all of the existing bombs to look at my new procedure instead of BombDam?
2nd question: what is the Helper.PyroGnome that's invoked by the existing Pyromaniac alternate racial trait, and how do I make a Helper.SparkGnom for my new trait?
Most of the changes were easy to make, up until the effect on Alchemist bombs. This, it looks like, will require some scripting in the BombDam procedure.
I found this thread:
http://forums.wolflair.com/showthread.php?t=49560
That shows how the existing BombDam procedure works, and I can suss out from that what my new/revised script will have to look like, in principle.
1st question: can I make changes to the BombDam procedure from within the HeroLab Editor? If not, how do I get all of the existing bombs to look at my new procedure instead of BombDam?
2nd question: what is the Helper.PyroGnome that's invoked by the existing Pyromaniac alternate racial trait, and how do I make a Helper.SparkGnom for my new trait?