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Spark Plug (electrical version of Pyromaniac Gnome alternate racial triat)

zinzarin

Member
I'm making an alternate version of the Pyromaniac alternate racial trait for Gnomes called Spark Plug; it does pretty much the same thing, but with electrical spells/class features instead of fire, and swaps Shocking Grasp for Produce Flame in the spell-like abilities.

Most of the changes were easy to make, up until the effect on Alchemist bombs. This, it looks like, will require some scripting in the BombDam procedure.

I found this thread:
http://forums.wolflair.com/showthread.php?t=49560

That shows how the existing BombDam procedure works, and I can suss out from that what my new/revised script will have to look like, in principle.

1st question: can I make changes to the BombDam procedure from within the HeroLab Editor? If not, how do I get all of the existing bombs to look at my new procedure instead of BombDam?

2nd question: what is the Helper.PyroGnome that's invoked by the existing Pyromaniac alternate racial trait, and how do I make a Helper.SparkGnom for my new trait?
 
I'm making an alternate version of the Pyromaniac alternate racial trait for Gnomes called Spark Plug; it does pretty much the same thing, but with electrical spells/class features instead of fire, and swaps Shocking Grasp for Produce Flame in the spell-like abilities.

Most of the changes were easy to make, up until the effect on Alchemist bombs. This, it looks like, will require some scripting in the BombDam procedure.

I found this thread:
http://forums.wolflair.com/showthread.php?t=49560

That shows how the existing BombDam procedure works, and I can suss out from that what my new/revised script will have to look like, in principle.

1st question: can I make changes to the BombDam procedure from within the HeroLab Editor? If not, how do I get all of the existing bombs to look at my new procedure instead of BombDam?

2nd question: what is the Helper.PyroGnome that's invoked by the existing Pyromaniac alternate racial trait, and how do I make a Helper.SparkGnom for my new trait?

1st: Replace the Bomb weapons with new weapons which call your new procedure.

2nd: You can't add new Helper tags, so you'd want to make a Custom tag instead.
 
1st: Replace the Bomb weapons with new weapons which call your new procedure.
I am sorry I almost never advise anyone to use Replace Thing ID anymore. It will cause you issues and you will never get new features for those Things. :(

You would be better off writing a script that Modifies the Values for Bombs before or after the procedure runs. That has a better chance of working in the future when LW makes changes.
 
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