Meanwhile, the team here is working their tails off. It honestly makes me question whether it's worth slaving away on this product when there are loud voices proclaiming "it sucks" over limitations that are IMO minor inconveniences. If it really sucks, then why should we bother? Believe me, the attitudes expressed here on the forums have a profound impact on us. We're certainly not doing this to get rich. It's a labor of love. And it's a lot harder to maintain that passion when confronted with a steady flow of negativity.
It's a shame, because Realm Works is not only best of its class, but for what it does it is the only one of its class. I use it to build and run all of my games (I have a few), and I honestly cannot fathom how I ever did business without it.
I can build my own wiki database that self-references itself, automatically. This is huge in and of itself, and its usefulness can hardly be overstated.
I can also add dates to those topics, which automatically sort themselves into a chronology.
I can storyboard quickly, which is a huge value add for a GM - but then I can also sync up that storyboard to that database. That's awesome. I can even make that storyboard my menu, letting me easily navigate through topics that are relevant to the session at hand.
I can easily attach images and maps to my topics and show them to players during the game on a second monitor, showing them exactly the map I need them to see.
I can attach portfolios from Hero Lab to an encounter, giving me all of my encounter notes and stat block info in ONE place, in ONE program.
As for those encounters, I can easily attach a hand drawn (or computer drafted) map and notate it. And those notations can send me to other topics.
Someone elsewhere called Realm Works "busy work", but the amount of busy work it has
saved me is incalculable. There is no competition for Realm Works. It is invaluable during planning, and the ease which it gives me to run a session from those plans is truly stunning, compared to any other solution I have seen.
Thanks for the product, Rob.