• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Version 12.16 of the Pathfinder files for Hero Lab is now available!

I aslo got Critical information not found
'ArmySource' on hero Middle-aged sun elf Wiz 12 - LN Medium humanoid' has been orphaned due to missing bootstrap in batch '160

-same in batch 172
-also for hero 'minion' in batch 185
-'MythSource' on hero 'minion batch 197
This seems to happen with characters that have not been used in a LONG time. The fix is really easy.

1) Open the character.
2) Put a space in your characters name and then remove the space. This is called "Dirtying up the .por file".
3) Click on "File->Save Portfolio".

The messages should no longer appear. :)
 
No one can bookmark a webpage that is located on your personal computer.

The URL you posted is:
Code:
file:///C:/ProgramData/Hero%20Lab/data/pathfinder/faq.htm#Entry10
That is your computers "C" drive.

Remember you can always see release notes by starting HL, then Pathfinder and going to "Help->Pathfinder Roleplaying Game FAQ". This shows you EVERY single release note. :D

This works for any game system in HL.

Oh my... now really feel computer stupid... should've looked at the url :rolleyes: So much for trying to be helpful. :p
 
Ive run into an error trying to download the new update for the pathfinder system:

Code:
Error downloading file from remote web-server.  This is probably due to a problem with the web-server.  Please try again in a little while.

I have waited several hours. I dont know if there is something I am doing or it is on your end.
 
Ive run into an error trying to download the new update for the pathfinder system:

Code:
Error downloading file from remote web-server.  This is probably due to a problem with the web-server.  Please try again in a little while.

I have waited several hours. I dont know if there is something I am doing or it is on your end.
HERE is the link to the LW download page where you can grab the latest copy. It works for me and its the same place HL software is suppose to pull from.

Try the web page and see if you get the same issue. If you don't it could be some type of firewall/antivirus software blocking HL.
 
Looks like it's giving an extra free extract every level for alchemist, they should only get 1 free extract per level but it's giving 2.
 
Right now, spellbooks are only intended for use with spells that other people wrote down into the book - i.e. if you find an enemy wizard's spellbook, and want to keep track of which spells you've deciphered from it. Spells in your own spellbook should still be entered on your class's spellbook form.

We're planning to allow all of a character's spells to be managed via "gear spellbooks" in a future release - we didn't have enough time to get it polished enough to include in this update, unfortunately.


Is there a way to alter the number of free spells per level if that's changed by a custom feat? I'd also like to be able to create such a feat that's not retroactive before the level in which it's gained.
 
Is there a way to alter the number of free spells per level if that's changed by a custom feat?
I am sure this can be done. Just need to look at the Spellbook Pick for a field that controls the number.

I'd also like to be able to create such a feat that's not retroactive before the level in which it's gained.
Unless some "crazy" new logic was added to HL this can not be done. HL only understands your current level it has no idea when you actually "took" a feat or ability.
 
The free spells tracking seems to include the (3 + Int mod) free 1st level spells at 1st level, except the number seems to increase as the character's Int increases from the ability score increases every four levels. Shouldn't it only count the starting Int mod?
 
Bug Report - Unchained Auto Bonus Progression

Bug Report -

Unchained Auto Bonus Progression sources

When applying an Armor Attunement bonus to clothing (non-armor), the Enhancement bonus is applied directly to Armor Class, which falsifies your Touch AC.

I am currently using this code to work around the issue:

Code:
if (hero.child[ArmorClass].field[BonEnhance].value >= 1) then
  hero.child[ArmorClass].field[tACTouch].value -= hero.child[ArmorClass].field[BonEnhance].value
endif

At present, I do not believe that it is possible to completely fix the root of this problem, as the required components are 'under the hood,' so to speak and the source is unavailable.
 
The free spells tracking seems to include the (3 + Int mod) free 1st level spells at 1st level, except the number seems to increase as the character's Int increases from the ability score increases every four levels. Shouldn't it only count the starting Int mod?


I noticed the same thing. Also when I equipped a +4 intelligence headband it wanted to give me 2 more free spells. I'm pretty sure it isn't supposed to work that way. Or am I wrong? Is this a bug?
 
prd said:
Permanent Bonuses: Ability bonuses with a duration greater than 1 day actually increase the relevant ability score after 24 hours. Modify all skills and statistics as appropriate. This might cause you to gain skill points, hit points, and other bonuses. These bonuses should be noted separately in case they are removed.

To me, free first level spells is just another bonus of intelligence, just like skill points, bonus spell slots, starting languages, etc. I see nothing on the paizo boards that would lead me to believe otherwise. In fact:
[url=http://paizo.com/threads/rzs2kpru?Int-and-Skills#10]James Jacobs[/url] said:
All bonuses are retroactive when an ability score increases, be they bonuses to damage, to skill ranks, to hit points, to saves, to skill checks... all of them. Skill ranks not being retroactive are a 3.5 convention we specifically removed from the game because it was a weird exception to the rule, and since now there are no exceptions to this rule, there's no need to specifically state that skill ranks are retroactively granted if your Intelligence goes up.

This would seem to support that you get the free spells.
 
Our understanding is that because all permanent increases to attributes are retroactive you do get extra starting spells. Think about it, you get extra starting languages, extra skill points for previous levels, why would spells be any different?
 
Since the rule states that "The wizard also selects a number of additional 1st-level spells equal to his Intelligence modifier to add to the spellbook", does Hero Lab enforce the level of new spells added?
 
Is the skill points per level adjustment part of the community pack or part of herolab? I've submitted a bug report that skill points per level can't be overridden form Eldritch Scoundrel - but thought i'd raise it here in case it's part of the Pack.
 
Back
Top