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Community Created 3.5 D&D data set....

Thanks and a Request

Heya all!

I got this working and its amazing the amount of options and characters I can make now. The collective work is amazing and is starting to get me looking into the tools myself.

So thank you for the inspiration as well as the work so far.

I have no idea how to make alternate class features happen. I was looking through the herolab side and assume they are simply not yet worked into the awesome tools you have done so far. I cannot think of an easy way to handle this either? I thought listing extra classes, but it gets even more messy than the list already is.

Any ideas or plans for it?
 
Is the Domain Wizard (UA Variant) available? I have the open content from UA selected.

I also cannot find the changeling wizard?

Is there anything else you guys need help entering into the system?
 
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Is the Domain Wizard (UA Variant) available? I have the open content from UA selected.

I also cannot find the changeling wizard?

Neither of these is currently available.

Is there anything else you guys need help entering into the system?

Yes. There's still tons of things that haven't yet been completed. Feel free to poke around and look for things that are missing and fill in whatever you want. When you having something, you can email it to me: sendric [at] gmail [dot] com.
 
Hello everyone. Just bought Hero Lab and installed these community files, and I have to say the amount of work that's gone into this content is impressive.

I noticed a few pages back that someone was interested in the fey'ri race from Races of Faerun. I actually need that race for the campaign I'm running now, so I've fired up the editor and got most of it entered. Because I'm completely inexperienced with the finer points of the editor I'm stuck on their racial abilities.

All fey'ri have four abilities drawn from this list:

  • Charm Person
  • Clairaudience/Clairvoyance
  • Damage Reduction 10/Magic*
  • Darkness
  • Detect Thoughts
  • Dimension Door*
  • Enervation*
  • Fire Resistance 10
  • Suggestion
  • +2 racial bonus on saves vs. electricity
  • +2 racial bonus on saves vs. poison

Any spells listed are usable 1/day at a caster level = character level/HD. Any saves are based on Charisma. Only one ability with an asterisk can be chosen, and choosing any of these abilities increases the Level Adjustment of the race by 1, from +2 to +3.

Ideally, when choosing this race a window would pop up before adding any levels to the hero with the list of abilities in it, and check boxes beside each of them. Choosing any one of Dimension Door, Enervation, or Damage Reduction would make the other two impossible to select and raise the LA of the fey'ri by one. As an NPC, it wouldn't raise CR/LA, but would still be limited to one of the three.

Any tips on how to implement this would be greatly appreciated! If this isn't the right place to ask for help like this, let me know and I'll move the post to the appropriate area.
 
Ideally, when choosing this race a window would pop up before adding any levels to the hero with the list of abilities in it, and check boxes beside each of them. Choosing any one of Dimension Door, Enervation, or Damage Reduction would make the other two impossible to select and raise the LA of the fey'ri by one. As an NPC, it wouldn't raise CR/LA, but would still be limited to one of the three.

Any tips on how to implement this would be greatly appreciated! If this isn't the right place to ask for help like this, let me know and I'll move the post to the appropriate area.

So, this is a problem we have faced in creating the community set for a while now. There are only three ways to choose things:

1) Class Specials
2) Feats
3) Adjustments

Class Specials are the best because they allow users to select two things. The problem is that they aren't usable on races. So we have to throw those out for this issue.

When I created the Half-Fey Template from Ravenloft, I chose to use Feats to customize my race. Whether or not that's the better option could probably be debated, but I'm not going to get into that.

So, what I did was grant the template a bonus feat, which was then used to make the appropriate selections and bootstrap additional feats and special abilities as necessary. This sounds easy enough, but it can be a bit tricky, and timing is critical. In my case, I had to allow the user to select the breed of Half-Fey they wanted to be, of which there are 10. To that end, I created 10 specials, one for each breed, and assigned them a value in the Value field of 1-10. I then created a feat, which was granted to the template named "Breed". Breed bootstrapped all 10 specials, but each one used a condition that checked for the Value2 field. I then used a script on the feat that would find the Value of the selected breed and assign that Value to itself.

In scripting terms, here's what it looks like:

Custom expression on the feat:
Code:
thingid.xRvnBrAlve | thingid.xRvnBrBrag | thingid.xRvnBrFir | thingid.xRvnBrMury | thingid.xRvnBrOthr | thingid.xRvnBrPort | thingid.xRvnBrPowr | thingid.xRvnBrShee | thingid.xRvnBrSith | thingid.xRvnBrTeg

Script on the feat, run at First/9500:
Code:
doneif (field[fChosen].ischosen = 0)

~set Value2 field for bootstrapping purposes
field[Value2].value = field[fChosen].chosen.field[Value].value

You could do the same sort of thing. Oh, and feat should have "Helper Thing Only?" checked, because you don't want other characters to be able to choose it.

If you want to dig further into the code that I did, you can check it out in the "Ravenloft - Van Richten's Guide to the Shadow Fey" user file.
 
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Finally got some time to work on this. I like how you handled your half-fey templates, but I didn't think it would work for the Fey'ri because they choose multiple abilities from their list of racial abilities. Fey'ri A might have Dimension Door, Charm Person, Darkness, and fire resistance, while Fey'ri B might have damage reduction, fire resistance, clairaudience and a bonus on saves vs. poison. Trying to bootstrap each combination like you did would have resulted in a LOT of data entry.

What I ended up doing was creating four races of Fey'ri. One without any of the three LA-increasing abilities (dimension door, enervation, damage reduction), and three more with one of each of those abilities.

I created feats for all of the common abilities, and granted each race the appropriate number of bonus feats; four for the "base" +2 LA fey'ri and three for each of the +3 LA. I put an entry in the race description on the selection screen noting that these bonus feats have to be spent on the racial abilities. I'm not very happy with how this worked out, though.

All things considered the race is usable now. I'm going to work on the racial abilities and see if I can streamline the selection process a bit, but I'm happy to share what I've worked up so far.
 
All things considered the race is usable now. I'm going to work on the racial abilities and see if I can streamline the selection process a bit, but I'm happy to share what I've worked up so far.

Anything you want to share, you can just email to me (sendric [at] gmail [dot] com)
 
Whilst i'm fine tuning my cleric, is there somewhere on hero lab to represent the frost damage (+1d6) from an enchanted weapon? I know iots based on a command weord, but i cant find anywhere to 'turn this on'

Cheers
This does not yet exist in d20 but it's on my list of things to add. So sometime in the future this will be added.
This is a bug in the community set. I will fix it for the next release which will hopefully be soon. For now, I recommend using an adjustment to increase your total feats by one.

Note: There appears to a number of Spell Compendium domains missing their specials. If I have the time, I will try to fix this.

Hey Guys, thanks for all the constant work on this, and the new additions look great. Any Idea if the above will get looked at soon please?

Thanks a bunch
 
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Hey Guys, thanks for all the constant work on this, and the new additions look great. Any Idea if the above will get looked at soon please?

Thanks a bunch
The ability to add "extra" damage to like flaming, frost, etc. is getting closer to the top of the to-do list. So "soon".... :)
 
I think this is the right place for this, but I apologize if I'm wrong. The Ruathar PrC has incorrect magic level progression. It only provides one level of existing spellcaster for the entire three level PrC progression when it should add an existing spellcaster level at each of the three PrC levels. Thanks for all the amazing work.
 
I think this is the right place for this, but I apologize if I'm wrong. The Ruathar PrC has incorrect magic level progression. It only provides one level of existing spellcaster for the entire three level PrC progression when it should add an existing spellcaster level at each of the three PrC levels. Thanks for all the amazing work.

Here's your fix:

  1. Open the Editor, then File > Open Data File.
  2. Make sure you're in HeroLab/Data/d20, and scroll down to the 3.5 - Races of the Wild.user file and open it.
  3. Click on the "Class" tab at the top, and a second Class tab will appear, already selected, right under it. You should see Ruathar on the left side. Click on Ruathar to highlight it, then scroll all the way down in the "Required Information" section in the center.
  4. You should see an "Extra Magic/Power Levels" line with an edit button, and a 'x3' beside it.
  5. Click the edit button, and a new window will pop up with "Row 0: 1, Row 1: 1, Row 2: 1". Change the Row 1 value to 2, and Row 2 to 3.
  6. Click Save at the bottom left, then Test Now at the top left.
 
Here's your fix:

  1. Open the Editor, then File > Open Data File.
  2. Make sure you're in HeroLab/Data/d20, and scroll down to the 3.5 - Races of the Wild.user file and open it.
  3. Click on the "Class" tab at the top, and a second Class tab will appear, already selected, right under it. You should see Ruathar on the left side. Click on Ruathar to highlight it, then scroll all the way down in the "Required Information" section in the center.
  4. You should see an "Extra Magic/Power Levels" line with an edit button, and a 'x3' beside it.
  5. Click the edit button, and a new window will pop up with "Row 0: 1, Row 1: 1, Row 2: 1". Change the Row 1 value to 2, and Row 2 to 3.
  6. Click Save at the bottom left, then Test Now at the top left.

Worked great. Thanks!
 
Coming back to an older comp that I had had this working on, and now for the life of me I don't see any of the books or such. But I am getting:
File: 3.5 - Dungeon Master Guide.user (line 3) - Thing - Duplicate Record encountered ('gSasPoison')
File: 3.5 - Dungeon Master Guide.user (line 17) - Thing - Duplicate record encountered ('gMalPoison')
More on line 31, 45, 60, 74, 88, and more. I am not sure where to go and check what is going on in the files themselves.

Nevermind on the "not sure where to look". Through the editor it looks like Dungeon Master Guide.user and Dungeon Master Guide1.user are the same bits and bobs which is causing the conflict. - Further nevermind. It appears for some reason that older files weren't getting replaced as they should, likely because it hadn't been updated in so long and the file names changed? All I can think of.
 
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Through the editor it looks like Dungeon Master Guide.user and Dungeon Master Guide1.user are the same bits and bobs which is causing the conflict.

I had this happen quite a while back. The "3.5 - Dungeon master Guide.user" file should be deleted, it was meant to be removed/replaced by an earlier update. The "DMG 1" file stays.
 
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