Well, everything else I can work around, but having the Tibbit Race in there would be great, if you guys have time/energy/will for it.
Race found Here
It's part of Dragon Compendium Volume 1
I have the book. I'll add it to the list.
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Well, everything else I can work around, but having the Tibbit Race in there would be great, if you guys have time/energy/will for it.
Race found Here
It's part of Dragon Compendium Volume 1
I have the book. I'll add it to the list.
Open up the 'Configure Your Hero' window (CTRL-K). Near the bottom is "Optional Rules->Use Variant Classes". Turn that on and a new tab will appear allowing you to select your variant class.Any ideas or plans for it?
Is the Domain Wizard (UA Variant) available? I have the open content from UA selected.
I also cannot find the changeling wizard?
Is there anything else you guys need help entering into the system?
All fey'ri have four abilities drawn from this list:
- Charm Person
- Clairaudience/Clairvoyance
- Damage Reduction 10/Magic*
- Darkness
- Detect Thoughts
- Dimension Door*
- Enervation*
- Fire Resistance 10
- Suggestion
- +2 racial bonus on saves vs. electricity
- +2 racial bonus on saves vs. poison
Any spells listed are usable 1/day at a caster level = character level/HD. Any saves are based on Charisma. Only one ability with an asterisk can be chosen, and choosing any of these abilities increases the Level Adjustment of the race by 1, from +2 to +3.
Ideally, when choosing this race a window would pop up before adding any levels to the hero with the list of abilities in it, and check boxes beside each of them. Choosing any one of Dimension Door, Enervation, or Damage Reduction would make the other two impossible to select and raise the LA of the fey'ri by one. As an NPC, it wouldn't raise CR/LA, but would still be limited to one of the three.
Any tips on how to implement this would be greatly appreciated! If this isn't the right place to ask for help like this, let me know and I'll move the post to the appropriate area.
thingid.xRvnBrAlve | thingid.xRvnBrBrag | thingid.xRvnBrFir | thingid.xRvnBrMury | thingid.xRvnBrOthr | thingid.xRvnBrPort | thingid.xRvnBrPowr | thingid.xRvnBrShee | thingid.xRvnBrSith | thingid.xRvnBrTeg
doneif (field[fChosen].ischosen = 0)
~set Value2 field for bootstrapping purposes
field[Value2].value = field[fChosen].chosen.field[Value].value
All things considered the race is usable now. I'm going to work on the racial abilities and see if I can streamline the selection process a bit, but I'm happy to share what I've worked up so far.
Whilst i'm fine tuning my cleric, is there somewhere on hero lab to represent the frost damage (+1d6) from an enchanted weapon? I know iots based on a command weord, but i cant find anywhere to 'turn this on'
Cheers
This does not yet exist in d20 but it's on my list of things to add. So sometime in the future this will be added.
This is a bug in the community set. I will fix it for the next release which will hopefully be soon. For now, I recommend using an adjustment to increase your total feats by one.
Note: There appears to a number of Spell Compendium domains missing their specials. If I have the time, I will try to fix this.
The ability to add "extra" damage to like flaming, frost, etc. is getting closer to the top of the to-do list. So "soon"....Hey Guys, thanks for all the constant work on this, and the new additions look great. Any Idea if the above will get looked at soon please?
Thanks a bunch
I think this is the right place for this, but I apologize if I'm wrong. The Ruathar PrC has incorrect magic level progression. It only provides one level of existing spellcaster for the entire three level PrC progression when it should add an existing spellcaster level at each of the three PrC levels. Thanks for all the amazing work.
Here's your fix:
- Open the Editor, then File > Open Data File.
- Make sure you're in HeroLab/Data/d20, and scroll down to the 3.5 - Races of the Wild.user file and open it.
- Click on the "Class" tab at the top, and a second Class tab will appear, already selected, right under it. You should see Ruathar on the left side. Click on Ruathar to highlight it, then scroll all the way down in the "Required Information" section in the center.
- You should see an "Extra Magic/Power Levels" line with an edit button, and a 'x3' beside it.
- Click the edit button, and a new window will pop up with "Row 0: 1, Row 1: 1, Row 2: 1". Change the Row 1 value to 2, and Row 2 to 3.
- Click Save at the bottom left, then Test Now at the top left.
More on line 31, 45, 60, 74, 88, and more. I am not sure where to go and check what is going on in the files themselves.File: 3.5 - Dungeon Master Guide.user (line 3) - Thing - Duplicate Record encountered ('gSasPoison')
File: 3.5 - Dungeon Master Guide.user (line 17) - Thing - Duplicate record encountered ('gMalPoison')
Through the editor it looks like Dungeon Master Guide.user and Dungeon Master Guide1.user are the same bits and bobs which is causing the conflict.