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Suggestion: Treasure

AWizardInDallas

Well-known member
One of the things I find myself doing as I prep for next session is adding all of the monsters I plan to use for an encounter to a portfolio. This allows me to use the built in encounter calculations, which are a great help. However, I find myself having to add a "Pony" upon which to place the encounter's treasure, particularly in the case in incidental treasure where the monsters aren't using, aren't aware, or aren't actually carrying the treasure. I've started using the Donjon site for treasure generation, but I'm not sure how accurate or inclusive it is. So this brings me to two suggestions/requests for Hero Lab:

1. Are there any plans to include a treasure generator in the future? This would be great since Hero Lab is my preferred data source for both magic items and monsters as I know exactly what it includes.

2. While adding a pony works okay, it's a bit unwieldy and it would be better if there were a "Mule" that could be added with greater ease without validating whether a pony can use a bow or needing to select a deity, etc. It would also be great if treasure could be listed on a single tab instead of on 3-4 different tabs. This would make it easier to view and move treasure from mule to treasure recipients.

Love Hero Lab and use it bunches! Thanks!

Cheers,
Rich
 
It'd be nice to have the ability to create a location separate from the creatures in a portfolio in general to use for treasure hordes as AWizardInDalls is using a pony for, as well as being useful for storing communal equipment or loot that doesn't necessarily belong to any particular character in a party portfolio.
 
It would also be great if treasure could be listed on a single tab instead of on 3-4 different tabs.

If you are using a PC, then hovering the cursor over the "Gear Value" at the top of the window will show all the items, broken down by item type. Not ideal, but it gives a single list to read out to the item-hoarding players :-)
 
It'd be nice to have the ability to create a location separate from the creatures in a portfolio in general to use for treasure hordes as AWizardInDalls is using a pony for, as well as being useful for storing communal equipment or loot that doesn't necessarily belong to any particular character in a party portfolio.

This. Or if "Dropped to Ground" was shared in common among everyone in the Portfolio and wasn't counted against any character in particular.
 
I create a hero named "Treasure" with no race or class. That hero shows validation erros, but because it has no level, it doesn't affect the APL calculation.

I run a PBeM game with all of the PCs loaded into the same portfolio file.

In the Tactical Console, you can designate the dummy "Treasure" entry as not participating in combat, as well.
 
This. Or if "Dropped to Ground" was shared in common among everyone in the Portfolio and wasn't counted against any character in particular.
I like this idea. A lot.

It represents the reality of combat as well. Say my PC has to drop her bow and draw her scimitar, the dropped bow shows up in communal property and someone else (including a bad guy!) could pick it up easily without the GM having to transfer the property between PCs.

Some day, when HL becomes network-ready, each player could be sitting at the table with a laptop or an iPad, and then the communal property area (the "Dropped items") would just magically appear on everyone's device as soon as it happens. Pretty cool.

(Although there would be issues with whether the item was identified as magical or not and what its properties are, but that's a Future Problem, not a Now Problem. :))
 
I like this idea. A lot.

It represents the reality of combat as well. Say my PC has to drop her bow and draw her scimitar, the dropped bow shows up in communal property and someone else (including a bad guy!) could pick it up easily without the GM having to transfer the property between PCs.

Some day, when HL becomes network-ready, each player could be sitting at the table with a laptop or an iPad, and then the communal property area (the "Dropped items") would just magically appear on everyone's device as soon as it happens. Pretty cool.

(Although there would be issues with whether the item was identified as magical or not and what its properties are, but that's a Future Problem, not a Now Problem. :))

That's Future Aaron's problem!

* some time later *

Uuugh. I AM future Aaron...
 
I create a hero named "Treasure" with no race or class. That hero shows validation erros, but because it has no level, it doesn't affect the APL calculation.

I run a PBeM game with all of the PCs loaded into the same portfolio file.

In the Tactical Console, you can designate the dummy "Treasure" entry as not participating in combat, as well.

I do the same.
 
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