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Raging Swan Press - Lonely Coast

I just looked at Dungeon Dressing today trying to figure out the best way to utilize it for Realm Works.


I know it will involve making a lot of tables, that for sure.

There are a few place you can put these tables, maybe in Mechanics references, in game play or game mastering. Or maybe create a new topic for Dungeon Dressing. Like to see what you come up with.

Some linking I have been doing today. Here

Cheers Frank
 
Hello there

A couple of more screen shots of what I have been upto.

This table is for travel times between each village/town in the lonely coast. My expand on this later.

Travel Time

Next is a simple stat page for the Hunter NPC, which also has the Herolab por file

Here

Cheers Frank
 
FrankD, I like your tables. They look clean, easy to read, and like they were cut from a book. I have taken some inspiration from your tables, but I have left mine with alternating colours for ease of reference. Kind of like the tables from the 5e books, white and light green alternating.
Example

Your stat block is clean and easy to read as well. I cribbed all my statblocks by grabbing the text from an OCR'ed book, and then pasting it without formatting, inserting my own breaks after. And this will probably seem silly, but I pasted the statblock into a field on the entry, then also pasted it into the statblock snippet that opens in another window. overkill I'm sure, but the formatting work is done, so what's a few more key presses at that point. Then, I changed tack, and created a custom category for monsters. Now if I go to a monster, I have it broken up in the same way for every monster, all the sections separated and named, and just the link to the statblock through the snippet and a pdf of the monster from the Monster Manual.


I have tried to create some 5e HL monsters, but I run up against limitations in the SRD, so I gave up on that.
 
I like those tables too Frank but I wonder if they could be simplified to save yourself data entry and search time. Rather than having a table for each speed, what if you just made one slightly wider table that would use the format 3/2/2/1 Hours to represent the speeds 20/30/40/50. You could easily colour code text of each speed if you wanted it to be easier to spot each one. This would also make it easier to add other speeds if you wanted to do so.
 
Here are some other examples you may find useful:

1) My stat block (it has a menu of HL portfolio options as well since this is my bestiary entry). I copy/paste the stat block info into four rows of a table.

Kobold.JPG

2) My Random Encounters for one section. Encounters are pre-populated to speed up play.

Lost Lands - Random Encounters.JPG
 
FrankD, I like your tables. They look clean, easy to read, and like they were cut from a book. I have taken some inspiration from your tables, but I have left mine with alternating colours for ease of reference. Kind of like the tables from the 5e books, white and light green alternating.
Example

Thank King Chicken, like the idea of alternating colours so have reworked.
Here

I like those tables too Frank but I wonder if they could be simplified to save yourself data entry and search time. Rather than having a table for each speed, what if you just made one slightly wider table that would use the format 3/2/2/1 Hours to represent the speeds 20/30/40/50. You could easily colour code text of each speed if you wanted it to be easier to spot each one. This would also make it easier to add other speeds if you wanted to do so.

I did think about this, data entry and search time is not a problem for me, I just think this lay out will work better for me.

Thanks for the suggestions.

Cheers Frank
 
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@FrankD: I like it.

My stat blocks started much more complicated, required Excel to format and then copy/paste, and in the end took way too much effort. As I have progressed, I have gone more minimal. And given that I have the HL portfolios embedded for everything, they're redundant but I can't let go of them. :)

I have mine in a table that has a set right margin with the lines wrapping. For me, that flows better but it's definitely an individual taste. I got rid of the section headers because they aren't really necessary once you've become familiar with Pathfinder. And I colored my blocks to be the same as GM text as a reminder that they aren't for general consumption. I use yellow headers for mobs and red for traps to set them off from other text. I liked dark blue or dark green for mobs but sometimes they link to my Mechanics section and the blue link text doesn't work on those colors.
 
Thanks again AEIOU, I remember you showing some samples over on the Frog God boards quite a while back.

Are you still doing the lost land stuff, stop doing the Stoneheart Valley at the moment, as I am a player in a Slumbering Tsar game, which may lead to other Lost land games.

Anyway have started on classes tonight and some background information to help players when creating characters.

Here

The way I have set this up is the overview section is taken from d20pfsrd and is your normal canon stuff from Paizo core book.
Then I have added a sub section to this called Bards in the Lonely Coast, then another sub section called Suitable Archetypes.

On the left you can see how I have contained each subject in the Mechanics Reference. Characters>Core Classes>Bards>Brads Archetypes>Archaeologist


Cheers Frank
 
Look good. I'm waiting (and waiting and waiting) for the PF SRD to be available in the Marketplace so I've avoided most class mechanics for the last two years. And we have no idea whether even that will be available anytime in the next few months or years....

I continue plugging away at The Lost Lands. I've been focused on Barakus lately and the northern Borderlands states. I really like how Frog God Games did the random encounters for the roadways and wilderness areas. Even if I never use the tables (which I will), they provide a really good sample of the creatures types most common to various areas which helps to maintain a consistent ecology.

I should post a bit more to the Google group for RW and FGG.... If only it wasn't just a hobby and I could allocate more than 15-30 minute spurts to it. :)

Keep having fun! :)
 
Hello there

Yep I also like the Frog God Games random encounters.

Have started on the encounter tables and been messing about how to set up. As the tables are not that big, D12 so I have done the table then underneath have added snippets about certain encounters with links to Herolab encounters. Not done them all yet but below is a picture of one I have started.

Here

The ones with the page number I yet to edit. If it gets to big or long I can link to another page via the table.


Cheers Frank
 
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