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Ioun Wyrd Stone Sharing

Fuzzy

Well-known member
I am working up a character that has an Ioun Wyrd familiar. It is written that the master gains the benefit of the ioun stones that are held by the familiar, but this effect does not seem to be implemented - or at least I can't figure out how to implement it. It's supposed to work when the familiar is 'witin 30 ft' of the master, which is not one of the range options for the familiar on the in-play tab.

Is this feature implemented yet, or should I simply keep the ioun stone on my master?
 
It is not implemented, so I would recommend keeping the stones on the master.

No problem. I was wondering, architecturally, if this is something that would even be possible - to transfer the effects of a pick on one hero to a different hero.
 
Though things like that that aren't implemented should probably have a not somewhere on how to get around them. A note in either the Ioun Wyrd's racial description, or probably more accurately in it's Share Iouns (Su) ability.
 
It is not implemented, so I would recommend keeping the stones on the master.

There are far too many "not implemented" in Herolab and they seem to always stay that way. This needs to change. It is a product people pay for and all the things should be implemented at least some time in the near future.
 
Implementing this as I would like would require defining a new tag and then rewriting the code on almost two hundred magic items, and remembering to build all future ioun stones with this ability in mind. That's a hefty chunk of time to devote to this ability when there is a simple workaround. Perhaps we should hire you to do it, Dwayne? ;)
 
Implementing this as I would like would require defining a new tag and then rewriting the code on almost two hundred magic items, and remembering to build all future ioun stones with this ability in mind.
Don't forget about 3PP's that have Ioun Stones or home games that have custom or unique Ioun Stones. All of those items would need to be updated and changed also.
 
My issue isn't that it isn't implemented, it's more that the workaround isn't described in the ability's description.
 
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