Fate Core currently knows about two types of consequences - they can be Physical, or Mental. This works great for normal Fate games, but not (for example) if you're playing a game with a Social stress track, and want to add Social consequences, or if you're playing a Horror game and want to add Sanity consequences.
We have two options for how to add better consequences support. These options are:
Option A: Characters would be able to select only consequences for which there were stress tracks on that character.
For example, if your character had Physical, Mental, Social, and Sanity stress tracks, you'd be able to choose between only Physical, Mental, Social, and Sanity consequence. Hero Lab would NOT let you choose a Wealth consequence, even if your game used them, because there is no Wealth stress track.
Option B: Consequences would be separate from character stress tracks.
This would mean if you had Physical, Mental and Social stress tracks, you could have only Wealth and Sanity consequences, if you wanted. There would be no relationship between the stress tracks that are shown for a character and the types of consequences that are available to that character.
This would mean things a little more complicated to implement for custom data files (as you'd have to implement your own consequences in addition to your own stress tracks), but it would be more flexible overall.
Which of these models works best with the kind of things you're trying to model for Fate Core in Hero Lab? They're very different ways of doing things, so whichever one we pick, we're stuck with it for the future.
Thanks for your feedback!
We have two options for how to add better consequences support. These options are:
Option A: Characters would be able to select only consequences for which there were stress tracks on that character.
For example, if your character had Physical, Mental, Social, and Sanity stress tracks, you'd be able to choose between only Physical, Mental, Social, and Sanity consequence. Hero Lab would NOT let you choose a Wealth consequence, even if your game used them, because there is no Wealth stress track.
Option B: Consequences would be separate from character stress tracks.
This would mean if you had Physical, Mental and Social stress tracks, you could have only Wealth and Sanity consequences, if you wanted. There would be no relationship between the stress tracks that are shown for a character and the types of consequences that are available to that character.
This would mean things a little more complicated to implement for custom data files (as you'd have to implement your own consequences in addition to your own stress tracks), but it would be more flexible overall.
Which of these models works best with the kind of things you're trying to model for Fate Core in Hero Lab? They're very different ways of doing things, so whichever one we pick, we're stuck with it for the future.
Thanks for your feedback!