jkthomsen9
Well-known member
I am trying to make a hero lab portfolio for an encounter in realm works. Because of this it is not feasible to have a custom user race using the editor. I tried using the race builder but Ooze is not an option. Dose anyone know how I can create this in Hero Lab without using the editor?
Bilge Slime CR 6
XP 2,400
N Huge aquatic ooze
Init -1; Senses Perception –5
DEFENSE
AC 7, touch 7, flat-footed 7 (-1 Dex, –2 size)
hp 85 (9d8+45)
Fort +9, Ref +2, Will -2
Immune ooze traits; Resist fire 10
OFFENSE
Speed 20 ft., Swim 20 ft.
Melee slam +14/+9 (1d8+8 plus disease)
Space 10 ft.; Reach 10 ft.
Special Attacks engulf (DC 22, 1d8+8 bludgeoning plus disease)
During Combat: The ooze waits in the back of the bilges using
its Freeze ability and engulfs any who disturb its domain.The
ooze fights until destroyed.
STATISTICS
Str 26, Dex 8, Con 22, Int —, Wis 1, Cha 1
Base Atk +6; CMB +16; CMD 25 (can’t be tripped)
SQ freeze, amphibious
ECOLOGY
Environment stagnant water
Organization single or infestation (2–5)
Treasure incidental
SPECIAL ABILITIES
Disease (Ex) Fungal rot: Slam—contact; save Fortitude DC 20;
onset 1 day; frequency 1/day; effect 1d2 Str damage and 1 Con
damage and fatigue; cure 1 save. Any creature that touches a
slime mold with an unarmed strike or a natural attack is also
exposed to this foul disease. The save DC is Constitution-based.
Freeze (Ex) The creature can hold itself so still it appears to be
an inanimate object of the appropriate shape (a statue, patch of
fungus, and so on). The creature can take 20 on its Stealth check
to hide in plain sight as this kind of inanimate object.
Engulf (Ex) The creature can engulf creatures in its path as
part of a standard action. It cannot make other attacks during
a round in which it engulfs. The creature merely has to move
over its opponents, affecting as many as it can cover. Targeted
creatures can make attacks of opportunity against the creature,
but if they do so, they are not entitled to a saving throw against
the engulf attack. Those who do not attempt attacks of opportunity
can attempt a Reflex save to avoid being engulfed—on a
success, they are pushed back or aside (target’s choice) as the
creature moves forward. Engulfed opponents gain the pinned
condition, are in danger of suffocating, are trapped within the
creature’s body until they are no longer pinned, and may be subject
to other special attacks from the creature. The save DC is
Strength-based.
Bilge Slime CR 6
XP 2,400
N Huge aquatic ooze
Init -1; Senses Perception –5
DEFENSE
AC 7, touch 7, flat-footed 7 (-1 Dex, –2 size)
hp 85 (9d8+45)
Fort +9, Ref +2, Will -2
Immune ooze traits; Resist fire 10
OFFENSE
Speed 20 ft., Swim 20 ft.
Melee slam +14/+9 (1d8+8 plus disease)
Space 10 ft.; Reach 10 ft.
Special Attacks engulf (DC 22, 1d8+8 bludgeoning plus disease)
During Combat: The ooze waits in the back of the bilges using
its Freeze ability and engulfs any who disturb its domain.The
ooze fights until destroyed.
STATISTICS
Str 26, Dex 8, Con 22, Int —, Wis 1, Cha 1
Base Atk +6; CMB +16; CMD 25 (can’t be tripped)
SQ freeze, amphibious
ECOLOGY
Environment stagnant water
Organization single or infestation (2–5)
Treasure incidental
SPECIAL ABILITIES
Disease (Ex) Fungal rot: Slam—contact; save Fortitude DC 20;
onset 1 day; frequency 1/day; effect 1d2 Str damage and 1 Con
damage and fatigue; cure 1 save. Any creature that touches a
slime mold with an unarmed strike or a natural attack is also
exposed to this foul disease. The save DC is Constitution-based.
Freeze (Ex) The creature can hold itself so still it appears to be
an inanimate object of the appropriate shape (a statue, patch of
fungus, and so on). The creature can take 20 on its Stealth check
to hide in plain sight as this kind of inanimate object.
Engulf (Ex) The creature can engulf creatures in its path as
part of a standard action. It cannot make other attacks during
a round in which it engulfs. The creature merely has to move
over its opponents, affecting as many as it can cover. Targeted
creatures can make attacks of opportunity against the creature,
but if they do so, they are not entitled to a saving throw against
the engulf attack. Those who do not attempt attacks of opportunity
can attempt a Reflex save to avoid being engulfed—on a
success, they are pushed back or aside (target’s choice) as the
creature moves forward. Engulfed opponents gain the pinned
condition, are in danger of suffocating, are trapped within the
creature’s body until they are no longer pinned, and may be subject
to other special attacks from the creature. The save DC is
Strength-based.