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fShowWhat

Frodie

Well-known member
Is there a way to get the drop box with "fShowWhat" to show up in the active abilities tab. So the user can choose the item from the active abilities tab.

I am thinking something like -
Code:
field[actName].text = field[thingname].text & field[usrChosen1].chosen
 
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You mean getting those in the usercandid? I think you'd just be able to do fShowWhat.? for the usrCandid1
 
I want to see if I can get the drop box to appear in active abilities tab. I am trying to get "special ammo" to apply their effect to a weapon of choice. What I have at the moment, is an Item Power with a gear item boot strapped to it. The gear item works correctly, but when it's bootstrapped to the Item Power, the gear doesn't appear, just the active ability (to apply the effect when activated). Which is fine, but that leaves no way for the user to choose what weapon the effects applies to.

I thought about instead of a "gear" item make it an "ability" but abilities do not support usrChosen1 fields.
 
Well still messing around with finding a good way to add special ammo to a weapon. I couldn't get a usrChosen1 field to show up anywhere. So I tried bootstrapping a config, but it also would not show. So I looked around and found a few portal tags - wMagChoose
wTableMag. Does anyone know what they do?
 
portal tags are added based on where in the UI a thing is added.

Helper.MenuActive does this for class and other specials, does that not work?
 
The error I get with that is

Code:
Hero Lab was forced to stop compilation after the following errors were detected:

File: PFRPG_Modern_Path_Shadow_Heroes.user (line 247) - Thing 'ipMPFlech' (dynamic tag) - Tag 'MenuActive' not defined
 
Thank you, but it still didn't get it. I checked all the fields and tags and they all seem to be there. I even tried putting the tag on the ammo (which is a weapon) and HL did not like that at all, lol, (I think there are no hidden fields on weapons to support it).

Anyways, I think maybe the issue is that an Item Power is a gizmo somehow. So maybe that might be what is going on. IDK
 
Item powers are not gizmos themselves, but they are inside gizmos. Maybe try bootstrapping a helper ability with the selection and mechanics, and have that do all the work? We had to do something similar for one of the new weapons released this month, the Gastriphenes, which needed an activation to appear even though weapons don't normally show in Activated abilities.
 
Ah cool, well then I'll wait for the new release! Thank you!

BTW - What dataset are "Gastriphenes" from?
 
Ah, it's Gastraphetes, and it's a two handed ranged martial weapon (basically an oversized crossbow so large you can't fire it without penalty unless you brace it on something like a window or ledge).
 
Thank you, well I was able to get the activation box to appear, but I can't seem to a drop box to appear within the activation box. Any ideas?
 
I also looked at the "Manifestation Points" ability and it has a drop box in the activated ability. I copied all the tags, but it's still a no go. I am looking for a drop box with weapons on the hero. But I think I have tried everything (adjust fields, add tags), but no luck. Is there a script that will add a drop box field?

I was thinking something like

Code:
array field="usrChosen1" value="component.BaseWep" behavior="hero"
 
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Well nothing worked. I can't seem to find a way to add a drop box to either the item power, weapon or ability. So maybe there is a different way to do this.
 
I also looked at the "Manifestation Points" ability and it has a drop box in the activated ability. I copied all the tags, but it's still a no go. I am looking for a drop box with weapons on the hero. But I think I have tried everything (adjust fields, add tags), but no luck. Is there a script that will add a drop box field?

I was thinking something like

Code:
array field="usrChosen1" value="component.BaseWep" behavior="hero"

What tags did you find there? Do any of them look specifically appropriate? I'm looking at it now, and there's a tag with "Menu" in its Id.
 
I put every tag I could think of and adjusted any field that looked like it would do something. IDK, I'll look again.

I tried the tag "ActivMenu" in
Code:
perform container.parent.assign[Helper.ActivMenu] and perform assign[Helper.ActivMenu]
with timing all over place. But no luck.
 
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No scripts are needed - just add Helper.ActivMenu as a fixed tag on the ability that needs to show in the activated abilities list.
 
Yea, tried that, doesn't seem to work on the "item power" or bootstrap "ability" or on the "weapon".

But, I made an empty container in gear and bootstrapped it to the ammo (weapon). That seems to get the drop box to show in the activated abilities. Now I need to find a way to get the item power to work with the bootstrapped gear on the weapon it effects.
 
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