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The right to enjoy my own work

Dear Realm Works People...

I know you have offered several kind of answers to that question already....

However, i wish to tell you that we , user are really serious about this specific need.

I have built a first world and spend many hundred hours on it....

We swiched the campaing....

I am bulding a new world.... but I am craving to copy many of the tags and categories i have built... because they are the reason why i kept using this program....

It is taking me so many time to rebuilt everything as i wish it..... it seriously doubt that i will continue to use your program, and promote it, if you do not implement very quickly a feature to permit me to copy mu content to myself at least....

I understand you have marketing views for copyrighted material... but WE , the users are you REAL clients.... you must take care of use... it is a priority to save us , game master, our precious time...

Having knowledge in programing.... i Know it is not that difficult to do....

I cannot considered this tool as a timesaver, and a help, without this feature...

Out of love and admiration for your tool, I beg you (really) to immediately unlock to use the possibility to copy from one of our realms to another one...

Please, please, please....
 
There are many posts in a number of threads on these forums on this topic and it all boils down to:

  1. We won't be able to copy realms until the Content Market is released.
  2. The Content Market will be release soon.

Getting the Content Market out is a top priority, but they need to make sure that they get it right. As much as many of us desperately want to be able to copy our realms, we do not want them to rush out a major change full of bugs that frustrate users or security flaws to cause content creators to loose trust in LWD's ability to protect their IP.

Nobody wants the CM to be released more than LWD, but they are not going to give a release date until they are certain it is ready to release and they are not going to release it until it is a finished and well tested.
 
I am in this boat as well, I have a campaign world nearing completion, but I want to keep a pristine copy, I do not want to muck it up with content for a specific campaign. I am soon to be unable to move forward until I can achieve the copy. I am very happy to see this milestone update to get us there.

I so miss the original setup when that was already built in, views are cool but It wasn't worth the loss.
 
I have a campaign world nearing completion

Wow! Is that possible?! Joking aside, this is one concern I have with running multiple groups through the same world. If I have multiple copies and change something, will I have to change it in multiple realms?

Eventually, we WILL be able to copy it as many times as we want as well as share or sell it to others. This part of the Content Market upgrade, which is coming "soon." Last night's upgrade was a big step towards the Content Market.

I so miss the original setup when that was already built in, views are cool but It wasn't worth the loss.

I didn't realize (or forgot because I never need to use it) that this ability was present in the earlier versions. But the Content Market approach should be much better. My understanding is that if you have a version in the content market and incorporate it into new realms, you can make changes in the CM version and have those propagated to the other realms using that content. That greatly appeals to me as I know I will continue adding to and editing my campaign world. I don't want to have to make redundant edits.
 
I so miss the original setup when that was already built in, views are cool but It wasn't worth the loss.

I think I am having a pronoun problem. What does "that" reference? I am not understanding what was present before but is now removed.
 

I'm honestly not sure which post you are referring to, but I'm going to guess it's keeping story separate from non-story. If so, we added a solution to this months ago. You can invert the current filter via a button on the ribbon bar. So if you start with 30 topics in your Story Almanac and want to see everything else, click the button and you'll see all topics OTHER than those 30.

This works for every view you've created. So you should be able to do exactly what you were doing before, but with even greater control by having multiple views. :)
 
I'm honestly not sure which post you are referring to, but I'm going to guess it's keeping story separate from non-story. If so, we added a solution to this months ago. You can invert the current filter via a button on the ribbon bar. So if you start with 30 topics in your Story Almanac and want to see everything else, click the button and you'll see all topics OTHER than those 30.

This works for every view you've created. So you should be able to do exactly what you were doing before, but with even greater control by having multiple views. :)

Don't take my statements to heart, more of a "mourning" than a "whining":D

The current views system isn't quite the same from what I work with as the two almanacs being completely different/distinct. My meagre understanding for the future was I would be able to have more than one story almanac ties to a world almanac. But no matter, adapt and over come is the motto, and it is a good one.

I have adapted, and the final nail in that coffin will be the ability for me to have a pristine copy of the game world saved and importable through the market. I doubt I will ever use the content market for much other than rules (really hope we see a Pathfinder rule content to buy that would fill in the mechanics side.) as I build all my stuff custom, the ability for me to copy, exchange or share however is really really cool.

However I am already seeing just what kind of total awesomeness RW will bring to our gaming table. Remembering names, places, what we have done, people, plots when you play one day a week when we enough can attend is tough. We are playing RoTL anniversary and if only it was in RW, every darn game day I see where having RW would have made our game experience better, even just a bit.

So for me? as a player the content market looms as a way for future GMs in our group to be able to buy the RW AP!!!!!

As a GM, Realm Works has surpassed everything I could have wanted in a Campaign system, not only the best I have ever used/tried, the only one I have continued to use to build my work past a few months. I have converted all my paper/word info, and now work exclusively in RW or HL. And the to just send it over the top, the features (calendars) just keep rolling in with updates.

If LWD ever shuts down, I think I will quit gaming LOL!
 
+1 for the ability to copy realms.

I intend the world I'm building now to be the last one I ever do. But that surely means that more than the players who play in it now will. While I may decide to have some groups play with "history" having happened some I'm confident I'll want to begin at day one of the campaign with a "blank slate."
 
+1 for the ability to copy realms.

Add a +1 for me for this, too.

I think I may end up having two sets of characters at different times in one of my games. I don't fancy retyping everything for the second lot, and it will be easier if I can keep them separate.
 
Add a +1 for me for this, too.

Probably most users will need that feature (+1 of course).

I don't know what this content market will be (or is intended to be) but I keep reading that everything will be much better as soon as it is released. I seriously hope that the missing features like printing, copying and whatever will be implemented soon, but sometimes I fear that the creators of RW have a particular way to use their tool in mind and are wearing blinders for everything else that could be done with it.
 
I've found LWD to definitely not be wearing blinders. They have a very good understanding of their market, a solid framework, they know what they can deliver and how to get us the tools we need as fast as humanly possible. Their only limitation is the number of humans.... LWD is a small company with an impossible ambition -- but they are rapidly doing the impossible. Keep in mind that this is something people have only dreamed and talked about for 35 years. If what they are delivering was easy, it would have been done long ago....
 
+1 for the ability to copy realms.

I intend the world I'm building now to be the last one I ever do. But that surely means that more than the players who play in it now will. While I may decide to have some groups play with "history" having happened some I'm confident I'll want to begin at day one of the campaign with a "blank slate."

This is EXACTLY what I want and will do. I fully intended this to be my last campaign world(s) I build, so each campaign will build on the previous, and all the revealed info stays open as "known history" and the previous campaigns exploits are now "story" and "lore".

However there is a certain prudence to keep a pristine copy hidden away for safe keeping.
 
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