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RealmWorks and 3D printer Files

MNBlockHead

Well-known member
To distract myself while waiting for a meaningful number of RW users to upgrade their software so that we can get the next major release, I started thinking about associating *.STL (STereoLithography) files to scenes in RW.

I recently became a backer of Fat Dragon's kickstarter campaign for their new DRAGONLOCK product. Basically, they'll be selling STL files for printing your own 3D dungeon tiles. It looks cool and I'm planning on getting a 3D printer by the end of the year.

Initially, I figured, I would get the STL files, print out a bunch of pieces, paint them and just keep around to build things on the fly. But then I thought, instead of that, why not indicate in RW, which pieces are needed for a specific scene.

For scenes with combat encounters, that I would like to play out with miniatures, I'll include a "Tiles" snipit. It will list the styles that are needed to build it out.

I was thinking I would then include a foreign-object snippet with the STL files. But I quickly realized that I would be using many pieces frequently, so I would just be duplicating files many times in the database. Also, I will often have already printed out the pieces I need, in which case the STL file needn't be attached.

Therefore, I've decided to create an entire new mechanics article type to manage dungeon tiles. For example, I could have a "curved wall" article that would perhaps have a brief description, an image of the piece, and the STL file.

That way, in my Tiles snippet, I just type out the piece names/references and let RW autolink to the title article.

While I'm waiting for my STL files from Fat Dragon and waiting on getting a 3D printer, I figure I could start learning how I want to organize things by using the pieces already described on the Kickstarter campaign. I can also, do that same thing for my DM Scotty inspired "2.5D" dungeon and cavern tiles.

So, now I need to think about how to organize them. My first thought is to organize them by wilderness, urban, dungeon, cavern and then by structure type. But if I use tiles from multiple systems, such as tracking my Dragonlock pieces and my homemade DM Scotty "2.5D" pieces (search You Tube to see in action), then I think it makes more sense to organize them by system first. The subgroups may depend upon who that system organizes them.

Also, I may just avoid subgroups and instead rely on tags for more granular organization.

For monsters, NPCs, and Player Characters, I would just attach one or more STL files for printing out minis in the topic/article itself.

I'll post back here after I play around and come up with something that works for me, but in the meantime, I would be interested in knowing if anyone else is using RW in the manner. Even if you are not, I'll be interested in learning how you would tackle organizing dungeon tiles in RW.

I'm thinking that it would be cool if companies like Fat Dragon would sell STL packs in the Content Market. Even cooler would be if adventure designers would include not only PDFs of printable 2D dungeon tiles but also STL files for 3D tiles and miniatures of the monsters encountered. There are so many cool things adventure makers can do to make a purchased adventure in RW so so so much more awesome than anything you can get in a printed book. Adding artwork, minis, soundscapes, and more.
 
I'd include a traditional map and worry about how to represent that map later, especially if I was looking ahead to distributing the map in some fashion. Each GM is going to have their own preferences for mapping, and extra things like tile files they'll never use are sometimes considered a waste of money, not a value addition.

FWIW: I have a bunch of tiles from the Dwarven Forge Kickstarters that sit in their shipping boxes, never having been used. Unless I'm hosting a game at home or running some kind of special event at a convention they're not worth hauling around, and I haven't done either since I received them. :(
 
I guess. But 3D printers are now like the early days of Laser printers. They are very rare for the average user, but eventually will become very common. I'd submit a prediction that 3D printers will eventually have wider adoption than laser and inkjet printers. As the equipment gets more powerful and less expensive, where you can print out an entire scene in a reasonable time, I think folk will use them.

If not dungeon tiles, then certainly miniatures.

Lots of DMs are paying crazy money on minis and dungeon tiles. If they could print out, on demand, what they need for a specific scene, at a lower cost, then I think many would.

Certainly a smart content developer would offer options. Have a basic just-the-adventure-text-and-images option. But have deluxe option with additional media content customized to the adventure.

Oh, if you would like to part with the Dwarven Forge tiles, PM a price. :-)
 
When they have color 3D printers at a reasonable price, I'd consider it. But I wouldn't want to print out a miniature and then paint it too.

I'm not sure inkjet and laser printers combined is going to be outsold by 3D printers anytime soon.

Oh, absolutely no 3D printed dice that could somehow be weighted.
 
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While I certainly wouldn't be doing the 3d printing anytime soon, you do make me wonder if something similar would work for things like sorting Dungeon Tiles and various map sets. While I love the convenience and attractiveness of these, I have never figured out a good way to sort and file them for use.
 
All of my encounters topics have an added snippet I label inventory. It tells me what I need for the encounter. Which map(s), minis etc.

I do agree that eventually 3d printers will be readily accessible to most everyone. Make one major investment and then simply feed it spools of rather cheap plastic to make all sorts of stuff you were buying before. The question is how easy will it be to get the files needed. 3d modeling is a real pain.
 
All of my encounters topics have an added snippet I label inventory. It tells me what I need for the encounter. Which map(s), minis etc.

Do you have your inventory recorded in RW? Or do you maintain a separate spreadsheet or something? I'm looking to keep everything in RW as much as possible. Still mostly hypothetical on my part. I don't have a big collection of 3D tiles and minis. I still use DM Scotty's 2.5D system of homemade tile systems, home made pogs, and a wet erase mat.

Just about anything has been a mini: dice, rocks, etc.

But I do like to craft sets, so I'm excited about making my own elaborate sets using tiles created with a 3D printer, but it won't be until after the New Year when I'll be able to do so.
 
Your "part of the fun" is my "skill I neither have nor wish to spend months learning."

The only painted minis I own (in metal or plastic) are ones I bought prepainted. Having tried in the past, you wouldn't want me painting yours. :(
 
Do you have your inventory recorded in RW? Or do you maintain a separate spreadsheet or something? I'm looking to keep everything in RW as much as possible. Still mostly hypothetical on my part. I don't have a big collection of 3D tiles and minis. I still use DM Scotty's 2.5D system of homemade tile systems, home made pogs, and a wet erase mat.

Just about anything has been a mini: dice, rocks, etc.

But I do like to craft sets, so I'm excited about making my own elaborate sets using tiles created with a 3D printer, but it won't be until after the New Year when I'll be able to do so.
Not yet but I'm pretty organized and know where I keep stuff. Also it helps that for minis I'm mostly using the pathfinder pawns, cardboard images on plastic standup holders that come in their own large box. They are far cheaper than plastic or metal minis and work just fine. Each box corresponds to the book the critter comes from so if I need an air elemental I know when I'm putting the stat block into the encounter that it comes from bestiary 1 and can add to the inventory, for instance, large air elemental pawn bestiary 1.

So as long as I put everything back where it came from when I'm done, which I do, I can find stuff when I'm prepping for the next session.

For 3d printed stuff if and when I start making my own terrain I'll probably try to make just what I need for specific scenes and keep the pieces in a tub somewhere on or near my gaming bookshelf.

Something to keep in mind is that if you are happy with the level of detail of the average plastic "collectible" prepainted mini being sold under the Pathfinder and D&D brands that you can get roughly that quality with the present generation of home 3d printers. I would anticipate that as time goes on the 3d model file sharing websites will have plenty of mini files to draw from.
 
But that's part of the fun!

Though, I do agree, it will be cool when it is possible.

It was fun when I was in my 20's and I had several friends that wanted to get together in order to paint miniatures. Some old D6 Star Wars miniatures I still have from way back turned out pretty nice, but not so much the fantasy ones I tried to paint. After a couple years of painting miniatures on and off, I gave up.

I'd much rather purchase painted plastic miniatures. Although once color 3D printers become available, I'd be happy to buy the model file and maybe define the color scheme myself (skin color, hair color, eye color, clothing color, etc.). Provided those colors can be changed easily and quickly.
 
In high school I was good enough to win some competitions at my local game store, though I seem to have lost much of my knowledge and dexterity. Also, I think that miniature painting for RPG has gotten much more professional, I doubt I would win competitions if I had started now.

I don't know that I will take the time and spend the money to try to get to the skill level that I see in the Gale Force 9 videos, but even half-decent painted mini makes a difference at the table.

What a 3D printer will allow me to do, is print, say 50 zombies. Maybe 10 each of 5 posed. Then I would bulk spray the base coat on all of them. Then bulk painting additional layers, bulk applying the wash, etc.

I love metal minis and will still buy some for characters, bosses, or just the occasional unique model. But it is prohibively expensive to try to build large groups of similar monsters that way, even with Bone's mini's, it is too expensive. Also when spending money on an expensive mini, I'm afraid to mess up the paint job. With a 3D printer, I can take more risks because I can always print another. Also, beside saving money on the minis, by being able to paint in bulk, I get more efficient use out of my paints, further saving money.

If/when 3-D printers can also apply highly detailed paint jobs, I still think that I may still paint them. The imperfections and small variance add character to the minis. Then again, I suppose you could program some randomness into the paint jobs.
 
Sadly, you just can't use metal minis with unknown players nowadays. Too many folks have never seen a metal mini before, and they will pick them up and throw them around like a plastic mini. Ruined paint jobs or broken parts are too likely.

It's funny that the prepainted plastic minis are the ones that are almost completely immune to damage. (Unfortunate, but funny. :(
 
I guess that's a benefit of my cheap homemade pogs made from images printed on card stock, punched out, and glued to 1" wood and metal blanks.
 
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