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Spell Checker

The spell checker could ignore any links. After all, most of the 'misspelled' things would actually be entries that warrant links, and the spell-checker could just ignore links.

+1 for spell checker
 
+1 I'd prefer that spellcheck is a configurable option and that it happen when scanning links rather than inline, always on. I'm hopeful we can have different colors for links someday (i.e., story vs world vs mechanics) so the less underscores cluttering the screen, the better.
 
There are normally no dev responses in the request forum. The dev team does read and use this forum for helping make design choices though. +1's are very helpful to help them gauge popular opinion.
 
No spell-check deeply strains my players suspension of disbelief that i am not a complete idiot.

:D

Maybe thats why its not as high on my priority list - I gave up that fight a long time ago as far as my players and my idiocy is concerned. It was a hopeless cause.

But for your comment, im giving you a +1
 
Eh...maybe if it is really easy to implement, but only after CM, calendars, printing, export, journals, ...

Lukely, I neber make spelling mistaks.
 
CM, calendars, printing, export, journals, ...

Is that your preferential order for updates?

I think mine would be export to PDF, spell checker (though I'm finding someone's suggestion of TinySpell to be helpful), journals, calendars then printing. Export to PDF first, because you can print a PDF, at least usually you can. Calendars comes so low down the list for me because both my games use a standard calendar.
 
Is that your preferential order for updates?

I think mine would be export to PDF, spell checker (though I'm finding someone's suggestion of TinySpell to be helpful),
You're welcome :D

journals, calendars then printing. Export to PDF first, because you can print a PDF, at least usually you can. Calendars comes so low down the list for me because both my games use a standard calendar.

I wonder if calendars would be so far down your list if you didn't have one that worked for you...... That is where the rest of us are....

IMO Spell Check is so far down the list, it doesn't make a list, except perhaps "things to do" when we have core things done. For spell check to be truly useful would require the ability to custom set "unknown or unusual words" and potential alternate languages, just to name a few obstacles.

If I can get something outside of realm works to do what I want in the interim I'll make do with it (have for years with the calendar). But if there are feature(s) that cannot be easily executed outside of RW, then it is those elements that are paramount to the core worth of RW as a game management tool. It doesn't mean I would not utilize other features, it is simply being realistic with LoneWolf's resources. Even though I have a workaround for time tracking (within a separate calendar) not having it in RW makes the RW tool far less useable than it should be.

I don't really need the export of PDF, but can see how others might. Some sort of mass export/import of the data (that I took Numerous hours inputting) if I desired to would seem reasonable and would make large scale corrections or modifications much more manageable than to have RW do it internally..

From my game management perspective, Journals are not high, however to my players they would be very useful since owning the Player version is near worthless without that ability to separate by each character's perspective knowledge.

MY two CP
DLG
 
I wonder if calendars would be so far down your list if you didn't have one that worked for you...... That is where the rest of us are...

Oh, definitely not. If I were still running the campaign I used to have in the late 1980s which had a non-standard calendar, I'd be jumping up and down to get the calendaring options sorted out.

That thing drove me loopy on a regular basis, which is why (well, one of the reasons) I don't have one in campaigns I run currently.
 
Is that your preferential order for updates?

Well, that was just a set up for my incredibly original joke. :-)

It was also a tongue-in-cheek reference to the reoccurring and often heated thread-battles over development priorities (despite the fact that RW clearly stated their priorities and the methodology used to rank those priorities).

As to what my personal priorities are...

calendars

Given the fact that nothing is going to happen before the content market is released, because that is where RW's bread, butter, and bacon are going to come from, I'll compromise with:

1. Content Market. 2. Calendars.

I also know, however, that calendars is much further down the actually development road map and relegated to "sometime soon, hopefully by end of 2015 but we won't promise." I'm probably misstating that liberal paraphrase, and I'm sure someone will call me out on it, but I've found it better for my sanity to put it in the "long time from now bucket". At least I've become sincerely enthusiastic about the content market and web version. So I have something to look forward to in the "coming soon" bucket.

I've made my peace with the current state of custom calendars, but once support for custom calendars IS added to RW, I will love the program to a level that borders on inappropriate.
 
Well, that was just a set up for my incredibly original joke. :-)

That, too. I speel gud. :)

It was also a tongue-in-cheek reference to the reoccurring and often heated thread-battles over development priorities (despite the fact that RW clearly stated their priorities and the methodology used to rank those priorities).

I gather they read the forum; I don't necessarily expect them to take that much notice of what we say, because they have priorities as a company that we wouldn't know about, and I realise the bottom line has to come first.

At least I've become sincerely enthusiastic about the content market and web version. So I have something to look forward to in the "coming soon" bucket.

I'd forgotten about the web version. I promote that to my #1 priority.

It would make games so much easier and more fun to have the players have access to an interactive version they can use during play independent of me putting things on a screen, and which works on any laptop or tablet they happen to have.

I have not succeeded in making an iPad into a second screen - I suspect it's not possible with my current computers with the limitations that the iPad apps which are supposed to do this have. (None of the apps work if your computer has something called 'dual graphics switching'. Whatever this is, both my computers have it. :mad:)

I do have one player who's going to be a hard sell on anything which expects him to use a screen or tablet - he works in IT and complains he already spends far too much of his time looking into a computer screen, so the web version does need to be well shiny. He was impressed, though, with the way that RW allowed me to show a map on screen and reveal it slowly so there is hope.
 
Spell checker is probably lower on the priority list because you can just copy/paste fom a word processor into realm works... Which I do fairly regularly.
 
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