Pathfinder fans are drawn to it, as you said, due to the myriad of options. Digital tools won't sway them one way or the other. But to me, and a few others - Pathfinder is comparable to a giant swiss army knife... The kind with 100+ different little doohickeys. Chances are, I'll only ever use 1/3 of them, and that's generous. Don't get me wrong, I loved it... But it is simply mechanically outdated, in my opinion. Adding more classes/feats/monsters/options to an older model does not the new hotness make.
The wealth of 5e is a hearty core. One that, while simple, remains versatile. The new systems and the mixes of the old lead to a satisfyingly old-school feel, whilst still giving you room to do things the way you want to. Honestly the only thing I can't think of being able to make in 5e are the mildly wonky, somewhat setting-dependent classes like Gunslinger or Alchemist. And there's always homebrew.
To me, a good electronic toolkit, like trusty Hero Lab, would be an immeasurable boon, not for simplicity and conveniences sake alone, but for sanity too. Having a streamline, redundancy-checking, "here's the bits, see what you can make" program gives all of the above; comfort, simplicity, convenience, and a good resource-freeing way to experiment with builds or make mountains of NPCs. Not only that but my players who I've also indoctrinated into the cult of Lone Wolf would also be very happy - and I could end the chantings of "5E When. 5E When." Whenever Hero Lab gets brought up.
It could all be a pipedream if Hasbro/WotC/Whatever decides to be miserly... But I feel it necessary to re-iterate to everyone on the Hero Lab development crew - this may not be necessary, but it would be unfathomably appreciated.
