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Two weapon fighting with unarmed attacks

Ambrus

Well-known member
My attack routine is all messed up. I'm trying to setup my character two fight with two unarmed strikes using the Two Weapon Fighting feat, but there doesn't appear to be a way to set that up within HL. The character should also have a Bite as a secondary attack, but that's currently greyed out on the In-Play tab.

Setting those issues aside for the moment, my character has levels in Unchained Monk which I've tried to pair up with the Master of Many Styles archetype. Unfortunately, the archetype doesn't appear to have successfully disabled the class' Flurry of Blows ability. So, in my attack routine, my unarmed strike is listed as +15/+15; as if I were flurrying. I don't know why HL would automatically assume the character is flurrying. I assume this is also the reason that the Bite attack remains greyed out; because natural attacks can't be combined with a flurry.

So, how might I disable the Flurry of Blows ability, arm the character for making two unarmed attacks via two weapon fighting and have the Bite added in correctly as a secondary attack?:confused:
 
I don't see the bite attack grayed out. It is green on the weapons tab which I believe identifies it as a natural weapon.
 
What is granting the bite? As for the FoB sounds like a bug and you should report it HERE

I reported a bug earlier with the Unchained Monk's Flurry.. the new Equipment Sets don't recognize the Unchained Monk's flurry as an option.. so this may be related and definitely should be reported, I think.
 
My attack routine is all messed up. I'm trying to setup my character two fight with two unarmed strikes using the Two Weapon Fighting feat, but there doesn't appear to be a way to set that up within HL.
For this issue you will want to install the community Basic Pack. Once installed turn on "ShadowChemosh Equipment" and a new weapon "Unarmed Strike" will appear on the Weapons Tab that you can add. It will then inherit all the features of your normal Unarmed Strike and allow you to setup TWF.

You can also turn on 'ShadowChemosh Adjustments' and add the adjustment "Weapon Unarmed Strike" to have the Unarmed Strike appear in Green like the default Unarmed Strike.
 
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Thanks for the tips guys. Making progress. I also lodged a bug report for the Flurry of Blows conflict.

So I installed the Basic Pack and added the adjustment for the second unarmed strike, which is in green. BTW, what's the significance of it being in green?

Here's what I see now. Even though there aren't any other off-hand weapons selected, my second unarmed strike is being flagged with the error message: "Too many weapons equipped in off-hand(s)". And the bite attack doesn't show up under the "equipped weapons" in the Basics section and remains greyed out in the Armory section. Any clue why? Also, how can I see a breakdown of the damage bonus on a weapon; the bite seems to be wrong.
 

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So I installed the Basic Pack and added the adjustment for the second unarmed strike, which is in green. BTW, what's the significance of it being in green?
Green means the "Thing" has been bootstrapped to your character. So until the Thing that attached the bootstrap comes off you can't remove the Thing in Green.

So if you look the Unarmed Strike and Bite attacks do not have the little "X" that lets you remove them.

and remains greyed out in the Armory section. Any clue why? Also, how can I see a breakdown of the damage bonus on a weapon; the bite seems to be wrong.
Natural attacks will always display as "grey" in the small tab because you can't equip it as its "always" equipped. So that does not change for any character. Its not an issue really at all.

And when in bat form you will want to NOT have your Unarmed Strikes equipped because you can only use your Bite attack and don't want to suffer the -5 to hit. :) (Update I guess Change Shape already takes this into account so you won't get the -5 to hit). But it does complain about having an off-hand attack because you have NO hands.

Last thing I noticed is your Monk bonus feat is taken on the "Monk" tab not on the normal Feat tab. You appear to have put in an adjustment to get an extra feat because of your Monk levels.
 
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You do you know the archetype "Master of Many Styles" is NOT doing anything right? Master of Many Styles is an archetype for Monks NOT Unchained Monks. Unchained Monks no longer qualify for all the old Monk Archetypes. This is why your FoB is not changing. Just so you know its not a Bug.

The community has started to redo some of the Archetypes for Monks HERE but MoMS is not done yet.
 
Hey Tim, FYI I think Everyman Games has already released a PDF of all the old monk archetypes redone for Unchained Monk. In case the community just wanted to enter that instead of trying to convert.
 
Natural attacks will always display as "grey" in the small tab because you can't equip it as its "always" equipped. So that does not change for any character. Its not an issue really at all.
The problem is that, since it's not equipped, the attack and damage bonuses aren't tabulating correctly.
And when in bat form you will want to NOT have your Unarmed Strikes equipped because you can only use your Bite attack and don't want to suffer the -5 to hit. :)
The plan is, while in bat form, to attack with two unarmed strikes (as primary attacks with two weapon fighting penalties) along with a bite which becomes a secondary attack (with a -5 to attack and half ability score damage).

Last thing I noticed is your Monk bonus feat is taken on the "Monk" tab not on the normal Feat tab. You appear to have put in an adjustment to get an extra feat because of your Monk levels.
Unfortunately HL doesn't present the full list of style feats in their bonus feat list, so I wasn't able to select Snake Fang as my bonus MoMF feat. I submitted a bug report about that. To make up for it I added in an extra feat as an adjustment. Unfortunately, doing so causes an erroneous prerequisites error cause HL sees it as a regular feat selection. *sigh*
 
Hey Tim, FYI I think Everyman Games has already released a PDF of all the old monk archetypes redone for Unchained Monk. In case the community just wanted to enter that instead of trying to convert.
I saw that. Have they been created for HL yet? I was thinking of using their Master of Many Styles rather than trying to shoehorn in the old MoMS archetype seeing how doing so seems to be causing some conflicts in HL. I'm not sure about my ability to create the archetype myself; I'm still a noviceat HL.
 
Not that I know of. I was just pointing out that the conversion work has already been done by a 3PP and would save some work.
 
Hey Tim, FYI I think Everyman Games has already released a PDF of all the old monk archetypes redone for Unchained Monk. In case the community just wanted to enter that instead of trying to convert.
Thanks! Yep know about and purposely NOT reading it because I am converting the Archetypes to be fair for my games. So I don't want to be accused of "stealing" Everyman's ideas so I am staying far away from it. Not even reading the posts on Paizo forums about it. :D

For the most part its not very hard really as allot of stuff lines up pretty well.

P.S. - I also "like" and have fun doing the conversion so its why I started the Unchained Pack. I know that hurts the 3PP but sometimes I like to do stuff for "fun".
 
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