Villadelfia
Active member
So, the encounter library is a neat concept. Is there a way for me to add my own pre-made encounters to it? That's more convenient than keeping a million portfolios around.
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So then for your own stuff you should be able to skip the .hl process and just dump a folder in to the "encounters" folder. Nice!Thanks.
For those of you who tried this: You can then remove them again by going to My Documents -> Hero Lab -> encounters -> pathfinder
The top level folder is also the name of the .hl file you made.
So then for your own stuff you should be able to skip the .hl process and just dump a folder in to the "encounters" folder. Nice!
I wonder where they got this "Encounter Folder" idea from. Hmmm its not like it matches the current layout of the zip files offered on d20pfsrd for Pathfinder GM Pack.![]()
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Hmm that sucks.No that doesn't work. You need to build a .hl file.
But you don't actually need to run the .hl file. Just place it in "My Documents\Hero Lab\encounters\Pathfinder" and the Encounter Library will pick it up. So that is nice.No that doesn't work. You need to build a .hl file.
So once you select the Encounter then you hit "import" and all the creatures are imported into HL. Once in HL you can make any changes you want to the monsters. Is that what your asking?How would someone go about editing an existing encounter?
So once you select the Encounter then you hit "import" and all the creatures are imported into HL. Once in HL you can make any changes you want to the monsters. Is that what your asking?
I think you will need to save it as a "custom .por" file. Then during the game you could go to "Portfolio->Import Hero from Portfolio".Sort of. I am running a party of six through Rise of the Runelords. I would like to add a level or two to some of the BBEGs and I would like to do it ahead of time rather in the middle of playing. I suppose I could mod the encounters I want and then just save the portfolio.
Oh I agree. If you have anything but totally new players then you have to start pretty much doubling monsters and hit points. In addition I am taking away from my players characters. So this campaign is only 15 point buy and next will be 10 point buy as characters are still powerful. I also cut out about half the magic they are suppose to get. Even with that they are walking through encounters up to 4-6 CR above them. Good planning, experienced players, and working as a team will do that.That's what I figured. Thanks for the help. The party is nearing the end of book one and things have been too easy. I need to turn up the heat a little bit.![]()
If anyone is interested I added Iron Gods AP as an encounter library you can download from inside of HL. If you have the community servers setup and have GM Pack installed.
I would like to have the community stuff setup as these Encounter Librarys but it means I can't host them on d20pfsrd anymore. d20pfsrd has a size limit on files, which I got around before by having several zip files per AP. So checking to see what size/bandwidths cost for putting these all up on the community server.
Another problem that may be bad is having a dozen plus new downloads show up for people in the 'Updates List'. That could get overwhelming.![]()
That is not a bad idea actually. Then only DMs would setup the secondary URL. Defiantly will be keeping this in mind Jamz. Thanks!Maybe it should be a separate secondary update site/link? Only GM's really need it and would love to move to this format myself.
If you need assistance in hosting, I can slice off a directory for you and give you ftp access to my webserver. I don't have size/bandwidth limits so... It's a godaddy server that I've had for 10 years and paid for the next 3 so it's not going anywhere...![]()
Are you making this from scratch or using the Community Emerald Spire files?Question for the devs, is there no sort order for Ecounter Libraries? Well, specifically the right side panel? (Left side sorts ok).
I was putting together an Encounter Library for The Emerald Spire, and I added the Random Encounter tables. For the name, I was putting the % roll and # before the actual name so I add the complete table available in one spot and could then import to correct # for said encounter.
But my list is all random, not my encounter![]()