Hello!
Since I recently updated to Hero Lab 6.2b (before I used 5.3) my D&D Next implementation claims "I would have to update this game system". If I decline the request to update it fails to load, if I say "yes" it (obviously) says it cannot find an update online.
The source of the problem I found in definitions.def, where up to now I had
<structure
folder="next">
</structure>
This worked up to now (Hero Lab 5.3). As a workaround I changed this to
<structure
folder="4e">
</structure>
Then my Game System works again (with the disadvantage that on loading it thinks it is the 4e Game System and asks me on Startup if I want to update
my datafiles now. If I press "no" my game system works perfectly, but it is a bit annoying having to press "No" on a requestor on every start of Hero Lab.
What is the correct value for structure folder for a "custom" game using Hero Lab 6.2b?
Thanks in advance!
Best regards,
Steffen Häuser
Since I recently updated to Hero Lab 6.2b (before I used 5.3) my D&D Next implementation claims "I would have to update this game system". If I decline the request to update it fails to load, if I say "yes" it (obviously) says it cannot find an update online.
The source of the problem I found in definitions.def, where up to now I had
<structure
folder="next">
</structure>
This worked up to now (Hero Lab 5.3). As a workaround I changed this to
<structure
folder="4e">
</structure>
Then my Game System works again (with the disadvantage that on loading it thinks it is the 4e Game System and asks me on Startup if I want to update
my datafiles now. If I press "no" my game system works perfectly, but it is a bit annoying having to press "No" on a requestor on every start of Hero Lab.
What is the correct value for structure folder for a "custom" game using Hero Lab 6.2b?
Thanks in advance!
Best regards,
Steffen Häuser