ShadowChemosh
Well-known member
This is exactly like Aaron said. I must have been searching the wrong folder. You need to add the tag "Helper.NatSizeDmg" to the wBite/wClaw Thing when you bootstrap. Then the size will auto adjust up/down when you change the race.I have what appears to be a bug. When I bootstrap a natural weapon (such as bite or claw), and assign the appropriate damage tag, the damage from the weapon doesn't change based on the race's inherent size.
For example,
If I have a medium-sized race (ie human), and gain an ability that grants me a bite attack that deals 1d8 points of damage, and then change my race to something small (ie gnome), the damage dice does not change. It does change if I use an adjustment to change my size category.
I do get an error from the BaseNatWep component that I am looking into. But otherwise I am considering this issue resolved.
