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New Equipment SLot

shinjox

Member
I am wondering if there is a way to add new equipment slots, like was done for the rune slot for pathfinder. For example, I want to add Pants as a equipment slot, is that possible, and how would I do it?
 
I am wondering if there is a way to add new equipment slots, like was done for the rune slot for pathfinder. For example, I want to add Pants as a equipment slot, is that possible, and how would I do it?

Easy to do, hard to do by adding a slot.

Just make new slotless wondrous items that have a tag (User.Pantsitem) and write a script to find how many items with that tag are equipped:
var c as number
c = 0
foreach pick in hero where "User.Pantsitem"
if (each.field[gIsEquip].value <> 0) then
c += 1
endif
nexteach

if (c > 1) then
get mad
endif

put in expr-req
 
Given the age of this post I'm doing a ^bump^ with the following. I'm looking to add the Augmentation Crystals from the old Magic Item Compendium (3.5 / D20) to the Pathfinder HL user file. The most straight forward (though not necessarily easiest) would be to add an Armor Slot and Weapon Slot to the equipment slots list. I'm hoping the tool has matured to the point we can do that now. If not, can someone clarify the earlier explanation on the fix? I'll admit I'm missing something, but I'm also new to the HL editor.
 
If I was to do Augmentation Crystals in HL I would have one of two choices to make it work. Make them "item powers" so that they can simply be added as a power.

Or two make them a slot-less wondrous item that has a drop down that lets you pick the magic weapon or armor it is attached to.

The last part is a bit more complex. What you need to do is make a "Custom.?" (ie Custom.Crystal) tag that you will assign to the weapon/armor. Then setup a Pre-Req rule that would test for the existence of more than one of those tags. If more than one tag found display an error. (Note: I am pretty sure you can only have one crystal right?)

Item Powers would be the simpler method to start with.
 
Thanks. I was considering that path as well and, as you note, there is no one easy way to do it. Can you point me in a direction for details around doing the drop down? I'll go fast path first, but do want to explore detailed workings in HL as well.

Cheers,
Phil
 
Do you have the book Magical Marketplace? In that book, there's an item called the arcane battery that selects a specific staff and modifies it.
 
Okay, so using the Arcane Battery as the base item for the Augmentation Crystals has worked well. It has the following Custom Expression:

component.BaseEquip & gType.Staff

~~~

Does anyone know the "thing" name that would allow the selection of any character possessed weapon?

Thanks in advance!
 
Okay, so using the Arcane Battery as the base item for the Augmentation Crystals has worked well. It has the following Custom Expression:

component.BaseEquip & gType.Staff

~~~

Does anyone know the "thing" name that would allow the selection of any character possessed weapon?

Thanks in advance!
Turn on "Develop->Enable Data File Debugging...". Then add a magic weapon to a blank character. RIGHT mouse click on the "?" symbol and select "Show Debug Tags for XXXXX". Look through the list of "Tags". Do you see any that you can use to select a Weapon?
 
ShadowChemosh, excellent teaching style! Thank you!

For those who read this and are curious I suggest following the advice here. Finding the answer was straightforward and knowing about the Debug is excellent.

Thanks again!
 
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