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Web Access Video

chava

Well-known member
Just saw the link you guys sent out - the web access was one of the main things I was waiting for and it looks great!

... Which means I really have to get off my laziness and get the campaign I'm running input into RealmWorks :)

Thank you.
 
looks really promising. kudos. will ask questions later.

Edit: I answered mirtos' question and he rescinded it. Apparently, I hit "Quote" after it was rescinded, and I didn't even notice. The original question was:
what sortof computer is it tested on? curious what browsers it will run in, etc...


We've tested on the latest versions of Chrome, Firefox, and IE on the desktop. On tablets, we've tested on Chrome (Android) and Safari (iPad).

Our plan is to support only very recent browsers when we launch. Supporting older browsers now will greatly reduce and/or complicate our ability to do many of the cool things we want within the web-app, so our focus is to support current technologies now. Once we release, we'll likely be tethered to those browser versions for quite some time.

So, for example, this means we do not plan to support Internet Explorer on XP systems. Realm Works itself supports XP, so that's not something we're going to worry about. Our plans for the web are definitely focused on the long-term, so we're not going to unnecessarily hamstring ourselves out of the gate. :)

Hope that helps!
 
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Sound issue

Tried to view your video showing the web view, however couldn't hear the voice commentary it was all garbled. Have others had this issue and how have you fixed it. otherwise visually the web view looks Excellent.
 
Played just fine for me. Tried with Opera 27 for Windows, both HTML5 and Flash. If you're using a browser and YouTube is using the HTML5 player, did you accidentally have the Speed turned up? (You can toggle players at the YouTube HTML5 Player Page.)

ObTopic: Good to know that the web version is being worked on.
 
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Tried to view your video showing the web view, however couldn't hear the voice commentary it was all garbled. Have others had this issue and how have you fixed it. otherwise visually the web view looks Excellent.

I haven't been able to reproduce any problems on various devices I have access to. What browser are you using? What version? And on what platform and operating system?
 
This looks great so far - I'm looking forward to seeing it live! :)

Joe said that it won't support editing "at launch". Does that mean that the plan eventually is to have it support the full range of editing that the desktop client allows? Or perhaps some subset of the capabilities?

-Ian
 
Edit: I answered mirtos' question and he rescinded it. Apparently, I hit "Quote" after it was rescinded, and I didn't even notice. The original question was:
what sortof computer is it tested on? curious what browsers it will run in, etc...


We've tested on the latest versions of Chrome, Firefox, and IE on the desktop. On tablets, we've tested on Chrome (Android) and Safari (iPad).

Our plan is to support only very recent browsers when we launch. Supporting older browsers now will greatly reduce and/or complicate our ability to do many of the cool things we want within the web-app, so our focus is to support current technologies now. Once we release, we'll likely be tethered to those browser versions for quite some time.

So, for example, this means we do not plan to support Internet Explorer on XP systems. Realm Works itself supports XP, so that's not something we're going to worry about. Our plans for the web are definitely focused on the long-term, so we're not going to unnecessarily hamstring ourselves out of the gate. :)

Hope that helps!

I rescinded because i felt it was rude to be questioning so fast, but thanks for answering. What about memory. I assume this is a lot of javascript, especially if you're targetting modern browsers (which i think is a great plan) so im curious what sort of memory requirements?
 
So the web version is a html version of the GM tool?

I was (mistakenly) under the impression that the web version was going to be for the players to look at your realm, like a web-based wiki, or like the player version but web based.

Is that capability in the future, or was this intended to be purely a web-based GM tool?
 
So the web version is a html version of the GM tool?

I was (mistakenly) under the impression that the web version was going to be for the players to look at your realm, like a web-based wiki, or like the player version but web based.

Is that capability in the future, or was this intended to be purely a web-based GM tool?

The Player Edition of the desktop is essentially the same as the GM Edition, except that all the content creation and editing capabilities are omitted. The same will be true on the web. Our primary focus on the web is everything players will need to access the revealed content. However, we're also implementing a variety of GM features that will make it possible to effectively run a game via the web. Revealing topics and snippet. Revealing regions of maps. Making notes. All those things are core to a GM running a game.

We've always planned to ultimately bring all the GM features to the web. All we're doing right now is implementing the core capabilities for GMs in parallel with player support. That will make it possible for GMs to travel lighter, run games with less of a technology footprint in front of them, and also be able to run the game without requiring a Windows device. And they can do it while still having access to all the power of the full Windows product for content creation and development.

When we release the web version in the months ahead, both players and GMs will be able to use it. Just like the desktop product, GMs will have access to features that players do not. And the features available to GMs will be only a small subset of what's provided by the desktop product. Those features will then continue to evolve on the web over time.

I hope that explanation helps to clear up any confusion that may have arisen! :)
 
This looks great so far - I'm looking forward to seeing it live! :)

Joe said that it won't support editing "at launch". Does that mean that the plan eventually is to have it support the full range of editing that the desktop client allows? Or perhaps some subset of the capabilities?

-Ian

Just to confirm what @Parody said, the plan is to support everything* via the web.

*Caveat: We expect that certain capabilities will be extremely hard (or perhaps impossible) to support exactly the same via the web. So we'll be adapting everything to the web in a suitable manner, and there will almost certainly be meaningful differences between the two platforms. However, the goal is to bring everything across.
 
What about memory. I assume this is a lot of javascript, especially if you're targetting modern browsers (which i think is a great plan) so im curious what sort of memory requirements?

Memory is not something we've even looked at yet. Every year, devices get cheaper, CPU power gets cheaper, and memory gets cheaper. So our focus is to get a solid implementation into place first and foremost. One that will provide an excellent foundation for the future evolution of the product on the web. If we run poorly on "older, slower" devices today, that's not a huge concern, since today's devices will be the "older, slower" devices of next year. Our objective is to run well on moderately-powered devices today. But we're not going to lose tons of sleep if we aren't able to fully achieve that goal and end up running just decently on moderately-powered devices today.

We're taking the long view with the web, just like we have with everything that's gone into the Realm Works architecture and design.
 
Is the Web Player version still going to be free? (Im asking because it sounds like you're doing a lot more than it seemed like you stated you were going to do in the kickstarter)
 
This begs a question and some notations:

1- So are we hearing that the player version of RW is worthless? I mean from what I see here, your not going to need it, so why would we buy it? As GMs buying tools is part of the game, however sometimes it can get difficult to have our cheaper players invest in tools we want them to use. If web replaces the player edition, then why do we even have it?

Tablets, Yes we all know IoS followed by Droid rule the tablet space currently. However that's changing and will continue to change at a greater pace, it may be prudent to stop omitting the windows tablets from you MAC infomercials. You may want to buy a windows tablet for testing.

On a personal note, LOVE IT! Always looking forward to ways you can use the computer tech to better your game play at the table, and this absolutely fits into that category.

Keep up the great work!
 
So are we hearing that the player version of RW is worthless? I mean from what I see here, your not going to need it, so why would we buy it?
You can use the Player Edition without having a connection to the Internet at the time, and the PE might have better performance (since everything is local). The web client makes the Player version less useful, but not completely worthless depending on your situation. (The original focus was not on having real-time updates at playtime outside of the Player View, after all.)


Yes we all know IoS followed by Droid rule the tablet space currently. However that's changing and will continue to change at a greater pace, it may be prudent to stop omitting the windows tablets from you MAC infomercials.
It's hard not to focus on the market leader, especially when the only difference between a Windows tablet and a Windows netbook/small laptop are inputs (touchscreen vs. touchpad and physical keyboard). The differences are much less when looking at these devices only in terms of tablets and the web client.

Personally, it's Android that tends to be left out around here. :(
 
Further to that, Windows 10 is designed to operate on both tablet and PC, with a lot of the issues of Windows 8 on PC having been resolved, so there will be no need to design a seperate version for Windows tablets.

That said, it will also depend on the production of more windows-capable architectures for tablets, which may or may not take off.

I'd love to see android love, as it is definitely the dominant OS for tablets/phones at the moment, but unfortunately due to the wide variety of platforms it is going to be far harder to develop than it is for Windows and MacOS.

I've been running RW & HL on Win10 pretty much since the tech preview came out - originally as a VM for a player version account and from Christmas as my main OS, and I've yet to have any bugs crop up with either RW or HL that have been platform specific.
 
Is the Web Player version still going to be free? (Im asking because it sounds like you're doing a lot more than it seemed like you stated you were going to do in the kickstarter)

There will be a free level of web-based player access. There will also be a much more powerful "Player Edition" via the web.

The reason for this distinction is pretty simple. There's a big difference in the level of involvement from many players. Some just want to see what they need to participate in the game session, with maybe a little bit more. Others want to be more actively involved. The free level will target the former group. The "Player Edition" features will be of interest to the latter group.

I put "Player Edition" in quotes, because we may be revising the name. However, anyone with a Player Edition desktop license will have access to the enhanced features on the web. They have a Player Edition *account*, which is what controls access to features, just like on the desktop.

Hope this helps to clarify! :)
 
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