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adding caster class that uses wizards spells

karrel

Well-known member
I just added a spell casting class that uses the same spells as the core wizard, any one know a way that i can get the spells to be useble short of adding each and every spell and editing it.
 
I just added a spell casting class that uses the same spells as the core wizard, any one know a way that i can get the spells to be useble short of adding each and every spell and editing it.
On the class tab look for "Uses Which Spells" where you setup "Spellcasting Details". Then select Wizard.
 
ok came up with an idea and having trouble, i am makeing an item that is based off the ring of protection only it's bonus only aplies to touch and flat footed ac. Is there a way to do this without adding to the normal ac too?
 
ok came up with an idea and having trouble, i am makeing an item that is based off the ring of protection only it's bonus only aplies to touch and flat footed ac. Is there a way to do this without adding to the normal ac too?
Go to "Develop->Floating Info Windows->Show Selection Fields" and in the new window type in "ArmorClass". Then check mark the "Armor Class" pick and click "OK".

In the new window is a list of all the Fields that are on the Armor Class pick.
 
got it to work with this script i found on ring of force (modified):

var bonus as number
bonus += 5

if (field[gIsEquip].value = 1)then
hero.child[ArmorClass].field[tACTouch].value = maximum(hero.child[ArmorClass].field[tACTouch].value, bonus)
endif
 
ok trying to set up a channel energy class ability using this script:

field[abValue].value += field[xCount].value
field[listname].text = "Channel Energy " & signed(field[xIndex].value) & "d6"

the thing is i get the channel energy on special ability list and it reads as follows:

Channel Energy (5d0):

im at a lost on how to get the d6 to show any ideas?
 
ok trying to set up a channel energy class ability using this script:

field[abValue].value += field[xCount].value
field[listname].text = "Channel Energy " & signed(field[xIndex].value) & "d6"
This code is setting the "list name" only. That is what you see on the "Class" tab when you click the "Abilities" bubble at the top and you see all the class names laid out similar to the book/pdf. The "livename" is what you see on the "Specials" tab.

So either a) you have more code that you didn't show or b) you bootstrapped a generic xChannel ability to your class ability that is showing on the Specials. Which I am going with "b".

So your missing code then:
post-levels/10000:
Code:
~Set the list name
field[listname].text = field[thingname].text & " " & field[xIndex].value & "d6"

~ If we're not shown, just get out now
doneif (tagis[Helper.ShowSpec] <> 1)
~ if we've been disabled, get out now
doneif (tagis[Helper.SpcDisable] <> 0)

~ Set the number of dice
field[abValue].value += field[xCount].value
~ Set the live name
field[livename].text = field[thingname].text & " " & signed(field[abValue].value)

~ Set the xChannel helper pick with the number of dice
#value[[B]xChannel[/B]] += field[abValue].value
Note I can't remember if xChannel is right. But look at what you bootstrapped and make it the same Unique ID.
 
I'd recommend studying the ability "Cleric Channel Energy" (cClrChan) - take a look at how it bootstraps xChannel, and the script it uses to manipulate xChannel. The way it works doesn't appear to be very similar to the script you're using.
 
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