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Version 10.0 of Pathfinder, including the Advanced Class Guide, is now available!

Colen

Ex-Staff
Version 10.0 of the Pathfinder data files, including the Advanced Class Guide, is now available! You can add the ACG to your license by going to the License menu within Hero Lab and choosing "Purchase Data Package".

We'll post full details of what's in the release later today.
 
First think I did today.....after getting my morning coffee of course:) Not having every Paizo add-on for HL makes get the twitches.

Great work having it ready for same day release with Paizo!
 
The update seems to have broken my license. It's telling me I need to apply for reassignment when I try to reactivate to apply the ACG content.
 
Hi redward,

If you follow the link for early license reassignment (or email us at support@wolflair.com), our support staff should be able to get you sorted out, hopefully today. This issue often occurs if you're using the same Hero Lab license number on more than one computer - if that's the case, you can obtain your free secondary license from the License menu to avoid running into this issue in the future. See our licensing page for more details:

http://www.wolflair.com/index.php?c...icensing#running_hero_lab_on_multiple_devices

Hope this helps! If you need more information, our support staff should be able to get you what you need.
 
I submitted a bug report (case 45430) for the following: Mythic Path abilities is throwing validation errors. For example, I have a Mythic Arcanist. I have Wild Arcana selected and it still shows Underspent: 0 of 1. Under path abilities, I have two abilities selected, Eldritch Breach and Mythic Spellcasting. It shows Underspent: 0 of 2.

I tried to deselect and then re-select but the error is still there. I did purchase and activate ACG.
 
Hi redward,

If you follow the link for early license reassignment (or email us at support@wolflair.com), our support staff should be able to get you sorted out, hopefully today. This issue often occurs if you're using the same Hero Lab license number on more than one computer - if that's the case, you can obtain your free secondary license from the License menu to avoid running into this issue in the future. See our licensing page for more details:

http://www.wolflair.com/index.php?c...icensing#running_hero_lab_on_multiple_devices

Hope this helps! If you need more information, our support staff should be able to get you what you need.

Looks like that was it. My secondary key seemed to do the trick. Thanks!
 
I submitted a bug report (case 45430) for the following: Mythic Path abilities is throwing validation errors. For example, I have a Mythic Arcanist. I have Wild Arcana selected and it still shows Underspent: 0 of 1. Under path abilities, I have two abilities selected, Eldritch Breach and Mythic Spellcasting. It shows Underspent: 0 of 2.

I tried to deselect and then re-select but the error is still there. I did purchase and activate ACG.
Yea this update is preventing mythic abilities from being counted. The abilities still work but you will have to self police that you have the right number.

Thanks for submitting the bug report. One less thing to do. :D
 
On my Crossblooded Sorcerer I am getting a "Bonus Spell Choice: You have already used one of your Bonus Spell Choices to select this spell - you should choose a different spell for each copy" error for each level where I can select which bloodline spell to learn.
 
Hey guys, sorry for the delayed post. Obviously the big release this time was the advanced class guide and the new adventure path content. We'll be playing catch up to get the recent Player Companion and Campaign Setting books done when we return from GenCon. Till then, happy gaming!

New Releases!
  • The Advanced Class Guide is now available for purchase as a stand alone data package!

Enhancements &amp Changes
  • Added the Iron Gods Player's Guide.
  • Since there are now several different classes which pull custom special abilities from other classes, the use of abCategory tags has been expanded and the category of a custom special is now displayed when selecting it. Thus, your investigator can see at a glance which options he can pick are Rogue Talents, which are Investigator only Talents, and which are Alchemist Discoveries.
  • Added the Light Shield Proficiency feat, which was needed for several classes/archetypes from ACG.
  • The Monk's various Ki expenditures which were formerly part of other abilities, have been split off into their own class specials. This is because they are technically part of the Ki Pool ability. For example, the Sacred Fist warpriest archetype grants ki pool (and the ability to spend a point for +20 speed), but it does not grant fast movement.
  • Added an "other" gender option, allowing you to enter a custom gender for the character.

Bug Fixes
  • The Urban Druid archetype's Resist Temptation ability was applying an incorrect situational.
  • The Bootlegger archetype's Liquid Courage ability was adding double the number of charges it should have.
  • The Bonded Firearm feat was applying an untyped bonus to attack, instead of a luck bonus.
  • The Sea Witch archetype was missing its 6th level bonus patron spell.
  • The Spell Info button on the class tab was not updating the attribute referenced when that was changed by an archetype.
  • The Blood of Heroes oracle revelation was applying an untyped bonus to damage, instead of a morale bonus.
  • The Lymirin Discourses (Third and Fourth Acts) gear item was applying an untyped bonus to damage, instead of a sacred bonus.

Data File Authoring
  • Added the sClassNot tag group. You can tag spells with this to specifically exclude them from a certain class. For example, the Hunter uses the Druid and Ranger spell lists, which have a lot of overlap. Any spells that are duplicated are supposed to use the lower level example. Thus, all higher level duplicates have been marked with the sClassNot.cHelpHun tag, so only the lower level copy is available for selection.
  • Configurables can now dynamically determine whether their bonus feat tables should ignore pre-requisites or not. If the Helper.BonFtNoPre is present on the configurable, then the primary feat table will ignore pre-requisities. Helper.SBonFtNoPr fulfills the same function for the secondary feat table.
  • Added the cBonFtTxt field to class helpers. If text is placed into this field, it will be shown in the header of any bonus feats added through the primary table. This is used to warn users to be extra careful when adding Brawler bonus feats (as they have a rather vague requirement for what should be available). The cSBonFtTxt field does the same thing for bonus feats added through the secondary table.
  • The macro #allowuntrained[ID] has been added to simplify the process of designating a skill as one that can be used untrained
  • Added several new AbReplace tags, for Sorcerer Bloodline Xth level abilities. For example, adding AbReplace.cSorBl9th will search through the bloodlines' bootstrapped class abilities, find the one bootstrapped at 9th level, and disable it. This includes logic to correctly identify which is the 9th level ability, should there be multiple bootstrapped to that level.
  • The Grit/Panache/Luck all use the trkGrit special, but with a Helper.Grit/Helper.Panache/Helper.Luck tag on the bootstrap. This is to allow them to calculate the charges using different attributes and pool them into a single tracker.
  • Added another new AbReplace tag, cMnkStunFi, which replaces all the different stunning fist monk abilities with a single tag.
 
Hi,the gunslinger achetype Bolt ace is not working correctly. It wont let me pick a crossbow as it should and the rest of the abilities still talk about guns,not crossbows.
 
10.0 bugs

Any idea when the bug fix release is going to be sent out? The numerous bugs in 10.0 (e.g. single extra hex) are cumbersome.
 
We'll have a new release out soon that includes some of the content we need to catch up on - People of the Stars, Technology Guide, etc. Sorry for the delay.
 
HA. I found what I was looking for, it's just been moved, and I didn't see that under the list of changes. I'll re-read it.
 
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Anytime we do a release we announce it here on the forums. If all goes to plan we'll have one sometime today.
 
I submitted a bug report on the Gunslinger (Techslinger) not having any selections available in the Drop Down menu for the Class Ability "Technic Training", no matter what, always say "Nothing to Select!". Doesn't matter what tech weapon is in inventory or equipped. Looked at the coding, doesn't look like the field "component.BaseWep & wCategory.Firearm & Custom.HighTech" is working.
 
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