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I can say for sure its on the to-do list but not sure if anyone has started it yet. Sometimes I find out from Frumple after he has finished!I was curious if anyone was working on an emerald spire bestiary module. Id love to be able to run it with Hero Lab.
I can say for sure its on the to-do list but not sure if anyone has started it yet. Sometimes I find out from Frumple after he has finished!
But its one I want to get added to the CB as it maybe allowed for PFS so support for the unique items would be in high demand.
I needed this for my own games so I whipped out Sean K Reynolds Games's new Robomancer Archetype for the Summoner into HL.
You can download the .hl file HERE.
For now independent as I am not sure where to put it actually. Its a single class. Maybe the SGG package should be changed to a combined 3PP package instead and move all the 3PP feats, classes, and races into a single package. Anything that is not Adventure Path or Module related.Will this be added to the community data set in the future or will it remain an independent download?
If it did happen it just wouldn't be anytime soon is all. I would expect a month or two at least so most likely after GenCon.That makes sense. I am all for a 3pp package as I am a supporter of 3pp material, but I understand if it didn't happen.
Wrath of the Righteous is a Mythic campaign and uses Mythic rules. So we now have a Mythic Community Bestiary addon you have to install AFTER installing the CB. Otherwise everyone using the CB would have been required to buy Mythic Adventures.Possible bug: I have the 2.23 version of the Community Bestiary .hl file installed, but I don't have the file PFRPG_Bestiary - AP13 - Wrath of the Righteous.user. The other AP .user files are in my ProgramData\Hero Lab\data\pathfinder folder, but not AP13.
I tried re-importing the 2.23 file, but it didn't help. I haven't tried re-downloading it yet (I'm not at a computer where that will work at the moment).
Am I alone in not having that file?
Making a variant construct utilising the Shadowchemosh adjustments.
Had to remove the base creatures hard coded feats and add only a bonus feat.
The feats, Total doesn't appear to work on constructs.
We have UP up on GitHub source repository. This is also nice as it gives us a bug tracking page. You can see that HERE if interested. And Aegis stuff is still an open bug. I know I need to help a little on this one as it has some really funky scripting needs. So part of it is waiting on me and that means it will be some time still.So I was working around with the psionics content for the first time since UP got released, and I have to ask whether getting the mechanics in place for the various Aegis customizations is getting worked on. Right now it appears that only customizations that come default with each type of astral armor have any mechanics implemented. Sorry to be obnoxious.