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d20pfsrd Data Sets - Powered by Hero Lab....

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Emerald Spire Bestiary

I was curious if anyone was working on an emerald spire bestiary module. Id love to be able to run it with Hero Lab.
 
I was curious if anyone was working on an emerald spire bestiary module. Id love to be able to run it with Hero Lab.
I can say for sure its on the to-do list but not sure if anyone has started it yet. Sometimes I find out from Frumple after he has finished! :D

But its one I want to get added to the CB as it maybe allowed for PFS so support for the unique items would be in high demand.
 
I can say for sure its on the to-do list but not sure if anyone has started it yet. Sometimes I find out from Frumple after he has finished! :D

But its one I want to get added to the CB as it maybe allowed for PFS so support for the unique items would be in high demand.

I'm able to start on Emerald spire if Frumples not working on it.
 
Go ahead bodrin. I am working on Mummy's mask as well as trying to get some paid work I have done. I would not be able to get to Emerald Spire until late August.
 
I've ben advised to post this here, as it appears that rather than me missing something, there should be a check box to activate the stat' changes.

Hi, I 'm hoping that someone can give me some advise about this item. It is added in the Reign of Winter AP, and is quite happily sitting in the magic items listing. However the item text includes this; "In addition to functioning as boots
of the winterlands, the boots of the winter jarl enable their wearer to take the form of a frost giant once per day, as with the giant form I spell. While in giant form, the wearer gains a +6 size bonus to Strength, a –2 penalty to Dexterity, a +4 size bonus to Constitution, a +4 natural armor bonus, low-light vision, rock catching, rock throwing, and resist cold 20, but also gains vulnerability to fire. The wearer can remain in giant form for up to 10 minutes."

I've rummaged around looking for a check box I can select which would apply these changes to the character but I'm having no luck. I've also looked through the options on the Adjust/Spell Adjustments tabs, thinking that I may be able to add Giant Form independently, but it's not amongst the options.

Have I missed something? Thanks.
 
Will this be added to the community data set in the future or will it remain an independent download?
For now independent as I am not sure where to put it actually. Its a single class. Maybe the SGG package should be changed to a combined 3PP package instead and move all the 3PP feats, classes, and races into a single package. Anything that is not Adventure Path or Module related.

Cause separate most of the 3PP stuff is not large enough to warrant a whole package and setup in Powered by HL.

Thoughts?
 
That makes sense. I am all for a 3pp package as I am a supporter of 3pp material, but I understand if it didn't happen.
 
That makes sense. I am all for a 3pp package as I am a supporter of 3pp material, but I understand if it didn't happen.
If it did happen it just wouldn't be anytime soon is all. I would expect a month or two at least so most likely after GenCon.

But I have been thinking about the layout of the packages in the Community. I wish it was easier to make larger changes then it currently is. Once a package is released making changes to it can so EASILY mean I break stuff. :(

So have to be careful with changes.... But stupid real work keeps getting in way of my FUN!!!! :mad:
 
Oh, I completely understand. No real rush to get anything, I just like having the choices for myself and my players.
 
Possible bug: I have the 2.23 version of the Community Bestiary .hl file installed, but I don't have the file PFRPG_Bestiary - AP13 - Wrath of the Righteous.user. The other AP .user files are in my ProgramData\Hero Lab\data\pathfinder folder, but not AP13.

I tried re-importing the 2.23 file, but it didn't help. I haven't tried re-downloading it yet (I'm not at a computer where that will work at the moment).

Am I alone in not having that file?
 
Possible bug: I have the 2.23 version of the Community Bestiary .hl file installed, but I don't have the file PFRPG_Bestiary - AP13 - Wrath of the Righteous.user. The other AP .user files are in my ProgramData\Hero Lab\data\pathfinder folder, but not AP13.

I tried re-importing the 2.23 file, but it didn't help. I haven't tried re-downloading it yet (I'm not at a computer where that will work at the moment).

Am I alone in not having that file?
Wrath of the Righteous is a Mythic campaign and uses Mythic rules. So we now have a Mythic Community Bestiary addon you have to install AFTER installing the CB. Otherwise everyone using the CB would have been required to buy Mythic Adventures.

And I just noticed I have no info on the front pages of this thread about the addon packs. Bad Shadow! :o Sorry my bad!

Anyways go into "Find Updates" in HL and look for "CB – Mythic Addon". HERE is the post about it. I will add that as a note to the Community Bestiary threads.
 
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Feats, Total adjustment error.

Making a variant construct utilising the Shadowchemosh adjustments.

Had to remove the base creatures hard coded feats and add only a bonus feat.

The feats, Total doesn't appear to work on constructs.
 
Making a variant construct utilising the Shadowchemosh adjustments.

Had to remove the base creatures hard coded feats and add only a bonus feat.

The feats, Total doesn't appear to work on constructs.

Feats, total is working fine for me with a construct (it's also not one of Shadow's adjustments)
 
So I was working around with the psionics content for the first time since UP got released, and I have to ask whether getting the mechanics in place for the various Aegis customizations is getting worked on. Right now it appears that only customizations that come default with each type of astral armor have any mechanics implemented. Sorry to be obnoxious.
 
So I was working around with the psionics content for the first time since UP got released, and I have to ask whether getting the mechanics in place for the various Aegis customizations is getting worked on. Right now it appears that only customizations that come default with each type of astral armor have any mechanics implemented. Sorry to be obnoxious.
We have UP up on GitHub source repository. This is also nice as it gives us a bug tracking page. You can see that HERE if interested. And Aegis stuff is still an open bug. I know I need to help a little on this one as it has some really funky scripting needs. So part of it is waiting on me and that means it will be some time still.

But we will get to it....
 
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